Showing posts with label miniatures. Show all posts
Showing posts with label miniatures. Show all posts

Dungeons & Dragons Tomb of Annihilation Tomb and Traps set!


I'm delving more into formal reviews of my beloved Wizards of the Coast Dungeons & Dragons miniatures and products here on creative Dungeoneering, and wanted to start with a recent acquisition to the collection, the Tomb of Annihilation Tomb and Traps set.


Being a big fan of the original Advanced Dungeons & Dragons module S1, Tomb of Horrors, and having never delved into Tomb of Annihilation yet, this set by Wizards of the Coast held much more nostalgic value. But one thing I love in miniature form is terrain....lots and lots of terrain! From it's old-school gaming artwork to the famous "Demon Mouth" of Acererak's tomb, The Tomb of Horrors is an iconic Dungeon I have always dreamed of replicating on my own table. 

The box set can be purchased from various online and retail outlets, but we're fans of supporting the folks over at Miniature Market where this set can be purchased for $65 US. 
(https://www.miniaturemarket.com/wzk72873.html) 

The sculpts on the various pieces are surprisingly well done, and with a bit of time and just a small amount of extra work (if even needed) they could be brought up to an even greater level of detail. The sheer variety available for using these for various dungeons and tombs is hard to imagine, with everything from blade traps, spike pits, flame spouts, and even small rubble and gold piles to add flavor to any dungeon or table top terrain outside of this specific game. 



All the pieces are of a strong, well-made plastic poly carbonate finish with a strong durability. I was impressed by the seams and welds of the plastic on the little details too; things like the way the reflective surface of the portal is set into the frame of the doorway, the solid fixture of the flame spouts into the tile, and even the details and durability of the carved demon face. 

The crowning piece for me personally is of course the Demon mouth, set into a stone finished wall. the finish is good, albeit maybe just a tiny bit too shiny for being an old dusty tomb statue. This is the icon of the Tomb of Horrors, and without giving too much detail away, has created far too many TPK's (total party kills) throughout the history of this module! Great fun, and an icon of vintage dungeon crawl role-playing. 


The 4 flame spouts and 4 blade trap tiles are well made and will be great fun, to use in multiple dungeons and settings as well. Finish is good on both, but a bit glossy on the spikes/stalagmites/blades of the spike tiles. Seeing these in a dark, tomb-like setting however makes more sense, and I've grown to actually like the slightly black gloss finish. 
I'm thinking of double damage here: Spike trap with a slithering Black Pudding swirling about between....talk about total party kill...







The spike pit tile and boulder pile tile were somewhat less impressive, and in need of a bit of dry-brushing or additive coloring to bring out the highlights and depth. I love what Wizards has done with the "depth" on the spike pit, but the flat matte coloring makes it tough to see.

Highlighting these presents a plus and a minus however from a collection standpoint: To edge and paint would make them truly, better pieces, but takes away from their original out-of-thebox state...the clash between Creative Dungeoneer and Collector...




The sarcophagus of Acererak and the portal are both solid and well made, but like the spike pit, the  sarcophagus is somewhat lacking in detail, and could sue a nice brownish-black wash to bring out the edge highlights and side-hyroglyphics.













The other small details, and I do mean SMALL, are outstanding but it will take an extremely well-organized Dungeon Master to keep track of these items including the four potion bottles, the sword, shield, scrolls, and skull of Acererak.

The details and clever design for bringing the campaign to life are incredible, but even as organized and meticulous as I am over my D&D mini collection, I worry about losing these before they get any tabletop time.




All in all this is an outstanding set by Wizards of the Coast, and brings to life both vintage-styled nostalgia and modular usability for great dungeon terrain!
This will surely be featured in some of creative Dungeoneerings upcoming Game Tales.

















More Trees than Tears in Flannessia...


I do a lot of solo RPG gaming.
Almost entirely.
Mostly because I haven't found a group consistent and committed enough in my immediate area for any form of regular play. And so I build a lot of terrain for that specifically, that can be used modularly to help generate a better idea of the imaginative world in which I am playing the game. Of all the terrain I make, trees are by far my favorite. I never feel as if I can have too many.

Sometimes a small encounter is perfect though, and for that, a bit of extra foliage and even just a small scene-scape can be ideal. Not only can it add to a greater forest diversity when used in with larger terrain, but on it's own it stands as a unique scene. For this use I created a small scene with only two small aspen trees, a small base, and a few natural stone accents with surrounding foliage.

I started with two strands of small wires, and banded these together with simple electrical tape. From the tops of that I added actual wood strands in smalls tick like branches, gluing each individual stick onto another to get just the right natural look.








Once I had the sticks 'bound' together and the basic tree form assembled, I added more masking tape, winding it up and around the trunks before adding a cream-white colored paint (rather thick) to the masking tape itself, allowing the lines of the masking tape to show through just a bit to give the look of bark and natural wood grain. 

This was followed with a  charcoal colored paint dabbed in varying sizes to give the aspen-like illusion of knots and divers in the natural wood-the 'spots' look. A very light dry-brushing of a softer tan over putter edges of the branches mirrored well the changing look of the flocking added to the tree tops too.





























Instead of going with completely green as I have done in the past, I added in flecks of lighter almost, burnt, coloring to give the look of changing leaves, or maybe a bit of natural tree fungus, disease, parasite, etc.


The base was made with my go-to material: thick foam-core in black with paper-backed edging (called Gator board in the Design/Advertising world), and carved first with a simple hobby knife for texture and stone, then flocked with a mixture of green foliage made from a combination of pencil shavings, standard pva glue, green paint, and light bits of green food coloring.
Applied over a thin layer of painted-on pva glue and allowed to dry before drilling the tree holes allows the flocking to run right up to the base of each tree trunk.




Finally, I added a few small natural stone accents (to give the base weight0 and surrounded the tree trunks with standard hobby-shop floral lichen.

Finally, once completed, the stone edging of the foam board was painted in three layers of alternating gray:
1: A darker, deep gray in vertical strokes only.
2: A lighter stone gray in sideways lightly applied strokes, allowing both the black of the foam core and the gray of the previous layer to show through ever-so-slightly.
3: a dry brushed layer of light, almost white-gray over the top giving highlights of natural granite.

The result is a small little grove, single forested encounter piece, or modular tree stand for use alone or in conjunction with additional tree pieces.

As Cavalier Elrik once said, "There are more trees in Flannessia than tears. Pray it will always be so."


Where the Whales Go To Die! Part 2!!!


So I originally wrote about a project a while back that I started titled Where the Whales Go To Die, based off one of my favorite movies, The Island at the Top of the World. (http://creativedungeoneering.blogspot.com/2016/03/where-whales-go-to-die.html)

This was a fantastic movie done by Disney back in 1974 with a lot of advanced special effects for it's time, but it really captured a love for all things "arctic" and especially, for classic adventure, travel, mountaineering, and even Vikings and 'Killer' whales.
I never did a follow-up to this project though to show the finished product, which I think turned out not half-bad!

I started with a toy Orca, and wanting to give the illusion of it coming out of the water, cut it in half. I created the base with a thick card-stock base and a platform of sculpted hot glue. This is done by allowing the applied hot glue to cool just slightly while sculpting the glue into the shaping desired.

After I started to get the base shaped right, I sunk the Orca's top half into the base, and continued to apply. This next crucial step is what really creates the sense of 'frothing foam.'
Wanting to replicate the scene from Island at the Top of the world where the Orca's that guard "The Place where the Whales go to die" is covered with an icy foam and misty cold arctic water, I added a dab of Gorilla glue to the still warm hot glue.
The chemical reaction between these two creates a beautiful (if not slightly over-abundant and out-of-control if not watched!) foam. This created a textured foaming circle of splash around the base of the whale as it crests out of the water, just as in the attacking scene from the film.




Loving these beautiful creatures I feel it imperative to emphasize here that these are designed for fictional table-top roleplaying of course, and that there are no recorded attacks of Orca's guarding "the Place where Whales go to Die" (that I am aware of).


(See a brief sample of it from the original film here:
https://www.youtube.com/watch?v=bh lOekZYMk-





Following the same technique for the fluke, allowed me to both create either a ridiculously large single whale (unlikely) or two whales that could technically be used for an ocean-based encounter simultaneously.

A similar base structure, and frothing technique was used allowing two natural encounters to be created from one single miniature.






Creating the underside of the whale was a bit more tricky as I wanted them to look natural (no "made in China" lettering" and yet scarred up and aged, like ancient creatures of legend. Matching the coloring of the white was tough, but adding a "gloss" look of being 'wet' was even tougher without the plastic looking too shiny.





       

All in all one of my favorite custom-made pieces. This has yet to eb entered into a contest as many of my other Creative Dungeoneering pieces have, but will likely be competing in a custom-made category this year at the SaltCon gaming convention:

http://saltcon.com


Multi-game modular Battle Board!!!







As I've written about many times before here on Creative Dungeoneering, I'm a big fan of modular Dungeon Terrain and wargaming boards.

I like the versatility, and for my small and not-often-used-enough gaming space, the storability of it.
But with my love of a bit of Warhammer 40K, and a growing Black Templar army, I am finding need to have a more adequately sized battle board for weekend skirmishes with the despicable Tau and Ork kind kind friends and family are somewhat partial to.


Herein however, lies the catch with wargaming boards:-Too large and you spend all your time in the movement phase.
-Too small and there is no tactics, movement, or strategy (or less of it) inherently required as your into close combat before the first move. Now running Black Templars, this is perfectly fine, as this is where my little zealots excel.



But for the enjoyment of not only the other players, but also the usability of the terrain for more than just Warhammer (primarily larger-scale Dungeons & Dragons modular dungeons or outdoor wilderness miniature terrain), I needed a board with enough space that additional modular features could be added later; buildings, ruins, mountains, forests, rivers, etc.

So this means that essentially, featureless terrain needed to be included, or terrain that would likely be eventually covered by something else. I needed flat sections.
So the trick then was creating a board that could offer some creative usability but also the interest to potentially serve as a basis for future adventures, both Sci-fi and Fantasy based.

Materials:

I work in a creative department and acquire a lot of extra materials made of what, in the industry we refer to as gator board. Essentially thick foam core with heavy-weight paper backing on both sides. Most of these are done for advertising examples, wall art, photos, etc. In this case the piece I am using is roughly 48" x 48" and about 1/2" thick, with a heavy-weight photo paper on one side (a juice advertisement) and a slightly-lighter weight black paper backing, sandwiching the foam core in between.

The smaller example pictured here shows the two varying sides, but any foam core board could work. The key is the thick paper on the bottom side 'supporting' or creating a 'base' for the foam core. This could easily be replicated with even better material, such as cardboard or even wood.














 

Creating the terrain:

To start creating the terrain features on my larger piece, I used a set of odd tools including an old serrated butter knife (crucial that it be serrated), a Play-Doh putty sculpting tool, and even more odd and tricky to find, a vintage walnut cracking pick. This stainless steel tool is my go-to tool for everything from pushing glue to creating bubbles, and is featured in just about every terrain tutorial I do here on Creative Dungeoneering.

I started with simple pencil markings of a rough area where I wanted 'terrain features' like the  trench, craters, and cracks. The hardest part was resisting too much creativity. Less is more here. Remember, that open space and 'blank surface' area is going to work perfect later for adding additional modular features and using this for multiple types of terrain.

I started by scraping away the paper backing and into the foam using my trusty walnut pick, and then slowly peeling away each piece with the putty tool and knife.

 One one corner, where the crater was at its deepest, it actually compromised the structural integrity of the photo paper beneath.
This required reinforcing the foam and strengthening up this edge corner. One fo the best things I have ever found to do this is standard Shoe Goo putty, for shoe repair.  



Once sealed up, the corner was adequately strong and the essential detail of the board was finished. But resisting adding more was a constant struggle! 

Next was measuring with actual models to ensure that the trenches and craters were adequately sized and would work for game play. 



The trenches were only about base-deep, so they didn't provide "cover" in war-game terms, but enough of a drop that they do create a terrain 'feature' which gang augmented with additional modular items such as rocks, foliage, trees, etc.




Surfacing:

For surfacing, especially for larger flat, or open areas, little works better, and faster, than standard textured spray paint. I somehow feel like I'm cheating when I do this, and it's not cheap, about $10 a can. And this board took an entire can. But it works fast, it works well, and it really looks pretty good when all is finished. 

It is also somewhat durable, textured, and easily accepts accent colors and paint finishes to add additional colors and textures, giving the surface more depth and character. 
The standard stone gray available at most craft and hobby stores is so great, in that it can, like in this application here, be used for both Sci-Fi and Fantasy based terrain and cover creating anything from a cracked alien planet to a forest floor, dungeon cavern base, or even a city scape surface. 



I used the Citadel Skulls pack to add some small individual terrain features that again, could work for just about any terrain or location other than snow or desert.

The small skulls gave the board character and a bit of mystery for war-game play but could just as easily be game hooks or dungeon dressings for fantasy and RPG use too.



I also added hues of purple to the cracks, surfacing, and edges of the holes and trench.

This served the purpose of adding a bit of character to the board and most importantly, matching with all other modular terrain I use in this same style. Again, it's all about versatility and storability.

Because I intend too sue this with fantasy table-top gaming as well, I wanted my current modular terrain to match as seamlessly as possible with the battle board, making this piece even more versatile for sue in both Warhammer and Dungeons & Dragons. I am a huge fan of the Gale Force 9 Caverns of the Underdark set, and they are done primarily in a gray-blue-purple hue.

Adding complementary colors to the Battle Board here will make this a fantastic piece when coupled with those as well, either as additions to Warhammer alien terrain, or for a D&D mega-dungeon-total-party-kill-Drow-battle-royale...
 






Three levels of Adequacy


Adequacy.
Something that works...well...adequately. 
And when it comes to gaming terrain, and the fact that I am primarily a solo RPG'er, adequacy goes a long way. 
I don't have a "huge" space for gaming. I hope to, one day, turn the lower level of the Ursus Templari into a traditional gaming area. But until a suitable group of gamers can be found, (I am skeptical of that ever happening, as my "ideal" requirements for a solid group would likely be so out of touch with reality that I doubt any players possess such specific creative requirements) the "Tower" or the upstairs portion, serves as the primary small gaming area. 

One of my favorite pastimes above and beyond even the actual "gaming" portion of table top RPG's is the setting up, creating, crafting, and building of miniature terrain and 28mm worlds.  But in a small space, that can prove challenging. 

Add to this that I have additional, more expensive hobbies, and the allotted space gets even smaller. But again, it's perfectly "adequate"for solo RPG's and for even small 1 to 2 player games. But the key here is "levels."

This shows the 4-level campaign world for the next build, each "level;" going deeper and deeper. This could be replicated onto a larger tabletop, but with no real solid group of players, it works "adequately" for solo RPG's in a pre-set 3D Terrain world.                                                                                                                            Our storyline for this world starts with the adventurers having hired a wagon and horses from the nearby town, where they are traveling towards the ancient tomb lands and the ruins  of a once fabled kingdom, now long-forgotten and believed to be little other than a scattered set of forest ruins.  




Across the old King's Bridge lies the forest of Andulüth, where once sat the Elvish fortress of Tar Avinon. The bridge, crossing over a meandering bog, fills the distant woodland with a thick mist, the ruined walls barely visible beyond the damaged cobblestone and crumbling borders. 


The forest tabletop was made from an actual table piece, where I have utilized the underside of a flat black tabletop (again, the emphasis on saving space) as a forest-colored surface. This was done by creating a textured spray layer onto the underside and then hand painting with a  forest colored mixture giving the surface a generic green, brown, and forest mottled texture. 

While this works, it's nice to sometimes just use standard grass matt, sized and cut to the shape of the inside of the table, as pictured here. Accessories are hand made and also include elements made by 
War Torn Worlds (one of my all-time favorite war game terrain companies: http://wartornworldsstore.myshopify.com
They're customer service is amazing, shipping is solid, fast, and friendly, and their prices aren't bad. and the terrain is just bombproof and very, very nice looking. Just can not say enough good things about these guys. 

Ok, so back to the story...err...adventure:
So over the small pond and looking west into the forest are signs of the once great kingdoms downfall. The distant spires of natural rock, and the two Elven trees, now burnt and black with foul magic from the wizardry of the Goblin cults.

So I LOVE trees. LOVE THEM!! Every adventure in my world starts, ends, or passes through a forest. Not sure why. And of all trees, pines and high mountain evergreens are my favorite. But getting these to look just right by hand-making is tough. Mine often end up looking more like eucalyptus trees, or at best, lodge pole pines. Not bad, but not very "lush."
At my local hobby store, I can purchase a cheap pack of snowy Christmas style trees for $1.99. I soak these in warm water for several hours, sometimes overnight, and the snow dissolves away, leaving a very "blue-green" pipe cleaner in return.
So to combat this, I spray them with a nice matte forest green spray paint, but don't add any additional flocking. I then put these on sculpted foam core bases, and add stone accents and coloring, and have been pretty happy with the result. To add weight, throwing a glued pebble or dollar-store rock onto the base help stabilize the weight too.



The pond is actually a small terrarium lizard pool, filled with hot glue, painted, and then sealed with a thick layer of Minwax Polyeurethane to give it a greenish gloss. Notice the actual stones added at the base and edges too. These come from a simple dollar store bag of flower arrangement rocks. I added bits of foliage to the edges, and used cropped pieces of plastic IKEA grass for reeds. Cutting the reeds at different lengths gave them a more natural look and feel too, and allowing them to slip and slide a bit when glueing them into the sealant also helped, creating ripples within the drying sealant over the dried hot glue. 
INTO THE DUNGEON....

For the second level, underneath the forest floor and through a cavern rock piece above, the characters enter the large cavern dungeon down a winding set of stone pillars on the left. 
The majority of the enjoyment with creating these pr-designed layouts is imagining the stories to be had at every twist and turn.
A combination of hand-crafted and Dwarven Forge brand cavern terrain is used together, along with accents from war Torn worlds. 
Of course everyone knows Dwarven Forge, and as much as I love War Torn Worlds, Dwarven Forge is just epic. Albeit, pricey.....



DEATHCAP MUSHROOMS......

Wizards of the Coast makes a fantastic pre-painted miniature for the Death Cap Mushroom
And I have even made hand-made versions of these to match previously. But I wanted some that were larger. FAR larger. At my local Hobby Lobby I found a set of 4 mushrooms, actually designed to be a mushroom table and chairs set, in the garden and floral section.  these were perfect for large, overgrown mushrooms, and with a  bit of paint and a nice brown stain, they look the part for an overgrown mushroom forest.



 

From the far side of the cavern can be seen the magic door to the lower levels, and the winding stairway leading from the central dungeon chamber to its wide balcony. Both of these were made from foam core, sprayed in a stone texture spray paint, and then added with bits of green and especially, purple, to match the Gale Force 9 Dungeons & Dragons caverns of the Underdark adventure set. This allows hand crafted pieces top match seamlessly with the pre-generated pieces. 

  
                                                 
The third-level layer is another small modular table reached by a bridges and is not yet complete, but allows the dungeon to grow even larger, or to be broken down into small areas of specific adventuring sections. This will likely be surfaced with a  textured matt beneath, giving the illusion of a stone floor to the upper caverns, and emphasizing a structured city or ruined temple at the very lowest depths. Perhaps even a Draw city. 

Modular dungeons, for group, and especially, solo play can be fun, and also challenging,. If for no other reason alone, it allows us, as Dungeon Masters, to use our own creative juices to generate potential storylines, plot twists, and side adventures for our players and add to the rich and growing story that every game group brings to their own particular realm. 


BUT FOR OUR ADVENTURING PARTY, THERE IS YET STILL MORE TO COME...