Showing posts with label Warhammer. Show all posts
Showing posts with label Warhammer. Show all posts

THE CRATER PLAIN BATTLE BOARD!

Deep within the bowels of the Creative Dungeoneering catacombs, in the icy depths of the lost north & away from the prying eyes of other terrain creators, gamers, and adventuring parties, the Polar Bear horde crafts away with foam and glue and paint to create the next generation in modular terrain...the Creative Dungeoneering Crater Plain Battle Board!

While similar in design (and construction) to our previously designed modular gaming battle board, the Crater Plain version we created here is quite a bit larger.
A larger board is not necessarily always a better board however. And often times it can present too much terrain and distance between armies for initial set-up.

When being used for war-game play (such as in Warhammer 40K), timing can be slow, and take hours for rounds to complete. This is less of an issue when being utilized for role-playing terrain, and serves well for adding large scale modular additions such as mountains, cavern accents, and hills and mounds.

The goal of the Crater Plains board is to provide a few notable and useable features for Sci-fi table top wargaming or role-playing, or serve as a basis for additional role-playing/fantasy use. But it's crucial feature its both its size and its emptiness, or its lack of features!
Space-as in empty space, left bare, flat, or without additional features serves well to a dd additional features on top of, so this board needed an ample amount of surface area from which to build future expansions, thus ensuring it was truly modular. 






The main features of the base of the board other than the stone textured finish are it's 4 main craters.
I started this board in our standard secret black foam core (1/4" thick paper-backed foam core or 'gator board' often used in the advertising and design industry) and carved the craters into the foam but not through the paper on the underside.

After this was completed, lightly sanded and smoothed out, the entire board was coated in two full cans, evenly and SLOWLY sprayed over the entire surface, using Krylon brand Stone texture paint in Coarse Texture Black Granite. The 'Black Granite' is really more of a gray and white speckle, but works well given the foam core itself is black. But for a board of this size it did in fact take two full cans-not the cheapest method, but the best long-term.

The key with texture paint is two factors: Warmth and Wind. Try to use it in a warm (or room temperature) location if possible, not outside in the cold. And NOT in wind. Any! Not even a slight breeze. This means indoor use is the best but the smell of this can be quite pungent, so just the right conditions for a space this big is crucial.

Once sprayed and dry, the small-detail edge painting began. And this is where Fantasy Geology comes in.

Because I wanted the craters to look real and like they had some actual purposeful growth or algae forming from within, I paid close attention to the cracks and crevices on which paint was applied. Only placing small dabs of dry-brushed toxic green over raised surfaces like a growing alien or deep cavern mold of some unknown variety.

For the purplish hue on the edges, this was applied using a dry brush technique of dabbing an old brush lightly into a deep purple acrylic craft paint, removing excess on the pallet, and then in a swift dabbing, semi-rough maneuver, allowing just a tiny bit of paint to settle into the stone surface texture along raised edges of the craters and where cracks formed onto the surface.

This gives the look  of an alien growth or crystalized algae of some form creeping over the lip of the crater and through the small cracks to the surface. For final preparation I may be adding a dab of gloss varnish to these areas to give the looks of natural crystals, but keeping this board minimal in its design, allows for multiple uses and potential areas and genres it could be used.



NEXT:
Finishing the board, sealing, and final touches......
Now, back to the icy depths of the great northern catacombs, where the Polar Bear army is getting restless. Great gaming terrain is only as good as the adventures that take place upon their surfaces.....



Sci-Fi Terrain..Part 2!

The priming continued this weekend with the completion of a whole gaggle of Sci-Fi Terrain.
Finished painted pieces may appear at a  later date, but primarily for now this will detail individual ideas and inspiration for construction.

The names are completely arbitrary of course, but I tend to go for a slightly less "doom and gloom" view of the Warhammer world. Think more "Warhammer meets Star Wars" so much like the lines and accessories here, I try to allow the terrain to take on a slightly more clean look too.

The key in sharing these is the potential in their visual identity:
Find items that look like they have a purpose in the Universe for which you are creating-regardless if your entirely sure what they are or even how they work.

These are just brief tutorials on what went into the make-up of these pieces, but further posts will (hopefully) follow as these pieces have all been sent out for some volunteer custom paint work by contributing Dungeoneer artists who will be contributing to the Creative Dungeoneering realm with their talents. More on their progress to come...

Moisture Evaperator

   

This was assembled with standard white pva glue, and comprised of a bar-end cap from a set of roof top Yakima brand bike rack bars, the stub of a space marine torso from an old Rhino tank, two white plastic coffee straws, and a few random plastic bits torn from an old circuit board (see last post on Sci-Fi terrain).
The real key here was the varying level of the straws serving as 'antenna' that give the piece a functional look. The small coil on the side is actually a roll of copper wire from the circuit board, so this should add a nice touch of realistic metal once completed.

Planetary Beacons


Beacons, industrial tubing, old spacecraft parts...whatever your imagination comes up with. But when you prime sprinkler parts, and what I think was some form of 'juicer piece' the results are something right out of the 41st millennium.

The beacon to the left was made with a sprinkler part from a local hardware store glued atop a small led tea light. Tinfoil was placed inside to reflect the light and give it a slight flickering glow like fire.

This bottom piece is some previously saved and currently un-remembered piece of unknown plastic, but with one odd catch: It's either REALLY expensive, or...not.
the ring around the spires is the metal watch face lock ring to a TAG Heuer watch. yes, THAT TAG Heuer. But since I purchased this off the street in Jakarta Indonesia from some shoeless kid on a broken down scooter, I can't say if it's real or not.
I can say that when I took it to a jeweler a while back they wanted to charge me $75 for the battery, so rather than divulge that I paid 41,253.00 (Indonesian Rupiah, so like $3 US), I kept it. Does that mean it's real? Who knows.
After he got my three bills he was off on his "previously claimed to be broken" scooter faster than lightning. Good story...mediocre watch. But it makes great war game terrain!



Fueling Spires/Landing Beacons/Parts Piles



These are similar to the Planetary Beacon above in that I have no idea where they came from, but they made excellent terrain. Parts for the stockpiles of materials being waited for transport are random bits from the electrical motherboard I pulled small "greebles" from previously. The cones and base are odd plastic affairs with no remembered identity.

Command Bunker

   

This is constructed from a cardboard tube cut in half and fixed with wires and a small Warhammer tank hatch from a previously unused section of Rhino.
The base to which this is fixed is a thick foam-core used in advertising signage, but any reinforced cardboard or foam core will work. The advantage of the foam base is the ability to not only "sink" accents into the ground, but also to give the ground a surface of it's own.
The tanks to the right of the entrance is actually a small cell battery, primed and inverted.
For the door accents I used a small plastic square piece that accompanies bicycles upon purchase to hold the cassette into place. Most bike shops will discard these when building bikes, or likely give them away for free, as they are unlikely to associate much use for them in the role-playing or creative gaming world. It's rare that these two realms ever mix...

Ruined Tower
The other half of the cardboard tube that was used for the Command Bunker above was utilized to make  ruined tower and the small guard walls.
Additional metal greebles and electrical parts were stacked on top of a foam core base along with various small parts and random bits to give the look of a dilapidated and crumbling tower.

Notice here how primer was laid on extra thick.


This was done on purpose to allow the paint to seep in and cover the metal. It needed to be thick to cover the visibility of the pieces being modern (or mundane), but it would also allow for some variance as this will primarily be dirt, dust, rubble, and old foliage.
Additionally, those gaps where the paint is at its thickest will be filled in with pieces from the Citadel Skulls collection - highly recommended for a adding some dark battlefield doom to your terrain.

Sci-Fi Terrain!

Sci-fi terrain (Star Wars, Warhammer 40K) is TOUGH!
It hurst my brain...like algebra or 9th grade math. My modeling style naturally falls into forests and caverns and crystals and trees and mountains and all kinds of organic creepy crawly shapes and forms.....
But not angles, lines, boxes, widgets, buttons, and "greebles" as I've heard them called before (small accents that look like they have a function but in reality, do not).

So in creating Sci-Fi terrain for Warhammer 40K and Star Wars RPG use (although I do not currently play SW RPG, but would someday love to...), I found it tough to make the mental switch from one genre to the next.
I needed help. a computer. Or maybe just a broken jacuzzi motherboard.

This turned out to be just the inspiration I needed. I had no problem coming up with "shells" that looked like they had "futuristic potential," but it is the small fine details that made the difference. And this old leftover piece from replacing a jacuzzi spa heating system was perfect.
Wires were used throughout as well, cut and shaped, and even the ends made for interesting lines and edges to give each part character.


Ion-Relay Pipe:
This was made from a  heavy base of actual brass pipe, with various small parts scavenged from sprinkler repair.
I added the white plastic ring at back (the inner workings of a fake (I hope) TAG Huer wristwatch (purchased for $3 USD on some Bangkok street corner), a small wrap of wiring on the front, and a nozzle from a foam fishing bobber cone, inverted and screwed into the plastic gray pipe.

Bits were added to the top from cut wire ends, small beads, and even a few plastic bracelet pieces from my daughters nightmarish craft horde. Small white side pieces and base bits were ripped from the circuit board, all of which I am far to dumb to identify...but they look great when primed.
Edges, small holes, squared lines, and architectural structure that implies meaning or purpose beyond the need to understand.

           

Fusion Relay Station
This one turned out as the biggest surprise thus far.
I threw this together with extra parts thinking I'd just see how it turned out, and it's ended up being one of my favorite.
I started with two round foam fishing bobbers, and inserted simple coffee straws as antenna into the top, giving each a different height for some visual depth and detail.
I then fixed a small brown ring handle from an old cardboard shipping box in between the two, cutting a slit into each foam side, and creating a form of "window" or control screen.

Once I added the small circuit pieces and battery parts to the top, sides, and front panel of the base, it started to take on a very 'functional' look, as if each piece has a purpose, we just are not entirely sure what it is. Thats the essence of a good greeble I think.
When primed, the foam takes on a  slightly pitted look, giving it the finish of old plaster, sandstone, or stucco.
Perfect for a desert or deteriorating structure on some far away world.

  



Part 2: 
Trooper Outpost, Planetary Beacon, Carbon turbines, and Ruined Tower and Scrap Heap.






Multi-game modular Battle Board!!!







As I've written about many times before here on Creative Dungeoneering, I'm a big fan of modular Dungeon Terrain and wargaming boards.

I like the versatility, and for my small and not-often-used-enough gaming space, the storability of it.
But with my love of a bit of Warhammer 40K, and a growing Black Templar army, I am finding need to have a more adequately sized battle board for weekend skirmishes with the despicable Tau and Ork kind kind friends and family are somewhat partial to.


Herein however, lies the catch with wargaming boards:-Too large and you spend all your time in the movement phase.
-Too small and there is no tactics, movement, or strategy (or less of it) inherently required as your into close combat before the first move. Now running Black Templars, this is perfectly fine, as this is where my little zealots excel.



But for the enjoyment of not only the other players, but also the usability of the terrain for more than just Warhammer (primarily larger-scale Dungeons & Dragons modular dungeons or outdoor wilderness miniature terrain), I needed a board with enough space that additional modular features could be added later; buildings, ruins, mountains, forests, rivers, etc.

So this means that essentially, featureless terrain needed to be included, or terrain that would likely be eventually covered by something else. I needed flat sections.
So the trick then was creating a board that could offer some creative usability but also the interest to potentially serve as a basis for future adventures, both Sci-fi and Fantasy based.

Materials:

I work in a creative department and acquire a lot of extra materials made of what, in the industry we refer to as gator board. Essentially thick foam core with heavy-weight paper backing on both sides. Most of these are done for advertising examples, wall art, photos, etc. In this case the piece I am using is roughly 48" x 48" and about 1/2" thick, with a heavy-weight photo paper on one side (a juice advertisement) and a slightly-lighter weight black paper backing, sandwiching the foam core in between.

The smaller example pictured here shows the two varying sides, but any foam core board could work. The key is the thick paper on the bottom side 'supporting' or creating a 'base' for the foam core. This could easily be replicated with even better material, such as cardboard or even wood.














 

Creating the terrain:

To start creating the terrain features on my larger piece, I used a set of odd tools including an old serrated butter knife (crucial that it be serrated), a Play-Doh putty sculpting tool, and even more odd and tricky to find, a vintage walnut cracking pick. This stainless steel tool is my go-to tool for everything from pushing glue to creating bubbles, and is featured in just about every terrain tutorial I do here on Creative Dungeoneering.

I started with simple pencil markings of a rough area where I wanted 'terrain features' like the  trench, craters, and cracks. The hardest part was resisting too much creativity. Less is more here. Remember, that open space and 'blank surface' area is going to work perfect later for adding additional modular features and using this for multiple types of terrain.

I started by scraping away the paper backing and into the foam using my trusty walnut pick, and then slowly peeling away each piece with the putty tool and knife.

 One one corner, where the crater was at its deepest, it actually compromised the structural integrity of the photo paper beneath.
This required reinforcing the foam and strengthening up this edge corner. One fo the best things I have ever found to do this is standard Shoe Goo putty, for shoe repair.  



Once sealed up, the corner was adequately strong and the essential detail of the board was finished. But resisting adding more was a constant struggle! 

Next was measuring with actual models to ensure that the trenches and craters were adequately sized and would work for game play. 



The trenches were only about base-deep, so they didn't provide "cover" in war-game terms, but enough of a drop that they do create a terrain 'feature' which gang augmented with additional modular items such as rocks, foliage, trees, etc.




Surfacing:

For surfacing, especially for larger flat, or open areas, little works better, and faster, than standard textured spray paint. I somehow feel like I'm cheating when I do this, and it's not cheap, about $10 a can. And this board took an entire can. But it works fast, it works well, and it really looks pretty good when all is finished. 

It is also somewhat durable, textured, and easily accepts accent colors and paint finishes to add additional colors and textures, giving the surface more depth and character. 
The standard stone gray available at most craft and hobby stores is so great, in that it can, like in this application here, be used for both Sci-Fi and Fantasy based terrain and cover creating anything from a cracked alien planet to a forest floor, dungeon cavern base, or even a city scape surface. 



I used the Citadel Skulls pack to add some small individual terrain features that again, could work for just about any terrain or location other than snow or desert.

The small skulls gave the board character and a bit of mystery for war-game play but could just as easily be game hooks or dungeon dressings for fantasy and RPG use too.



I also added hues of purple to the cracks, surfacing, and edges of the holes and trench.

This served the purpose of adding a bit of character to the board and most importantly, matching with all other modular terrain I use in this same style. Again, it's all about versatility and storability.

Because I intend too sue this with fantasy table-top gaming as well, I wanted my current modular terrain to match as seamlessly as possible with the battle board, making this piece even more versatile for sue in both Warhammer and Dungeons & Dragons. I am a huge fan of the Gale Force 9 Caverns of the Underdark set, and they are done primarily in a gray-blue-purple hue.

Adding complementary colors to the Battle Board here will make this a fantastic piece when coupled with those as well, either as additions to Warhammer alien terrain, or for a D&D mega-dungeon-total-party-kill-Drow-battle-royale...
 






Lost in the 40K Universe...Again...


FINALLY!!!
After a LOOOONG delay and some intricate and nefariously complicated IT web-browsing proportions more akin to the chaotic evil of Lolth's demonic pits, I am finally able to once-more delve into the depths of the Dungeoneering blog and resurrect the Creative Dungeoneering blog!
(Thank you Googole Chrome!)

NOW....in the 41st millennium there is still only war, even since the late 80's...and it's glorious!!!
After a long break from the Warhammer hobby, I have returned to Games Workshop and the wonderful world of Warhammer 40K.

Now typically I am a hard-core D&D'er, and have always been more akin to playing classic, vintage, old-school fantasy role-playing than techy-sci-fi RPG's or wargames, although I did dabble with a small Space marines and Chaos space Marines unit back in the late 80's/early 90's (Khorne of course...BLOOD FOR THE BLOOD GOD!)

And despite a deep and reverent love for all things Star Wars more closely associated with religion than fandom, my tastes have always been more of the fantasy variety than sci-fi, especially in the terrain and crafting realm. So I was surprised when I first walked into my local Warhammer store, and felt immediately drawn again to not Age of Sigmar, the more "fantasy" styled version of Warhammer Fantasy Battle, but to Warhammer 40,000, the Sci-Fi based wargame....but here's why:

The Black Templars:
Ever since first learning of the Black Templars some years back, I felt a close kinship to their kind, not only for their crusading lore, but for the ties to their medieval nomenclature, the style of their almost knightly armor and weapons, and use of bladed power swords and symbology, but to their idealogy as well.

Now at the risk of dabbling into the political realm, which I vehemently forbid in the Creative Dungeoneering world, I wont get into my own personal feelings on Crusader history other than to say I am a long time reader and passionate medieval historian of crusader and medieval religious orders. I have read every historical non-fiction work I can find on the Religious Orders and on the Crusades spanning from the first crusade of 1096 until the fall of Acre in roughly 1291. Of all the religious orders, the Templars of course have always been the nearest and dearest to my heart. Both for their mystery and esoteric history but also for the contributions to history and their religious ideologies that I personally find applicable in my own life to this day.

 An opportunity for me to craft, assemble, paint, and bring-to-life an entire army built around this favorite of my Military orders albeit with a sci-fi twist was far too good to pass up, especially with a Warhammer store now in my very own backyard.

A quick note on the Warhammer the District store as well, located in South Jordan Utah:

Check them out on Facebook here:
https://www.facebook.com/WarhammerTheDistrict/

                           

Scott, the Manager of the Warhammer store at the District is, in my over 33 years of gaming, is EASILY one of the, if not THE best game store manager I have ever met.
He welcomed me into the store from my very first step as a friend and with the wave of his hand has made me feel at home every day since.

Since this is the first post we've had here in a while, there is a LOT to catch up on!

  • We have new Sci-Fi terrain in the works for some new Warhammer terrain, 
  • New painting techniques
  • New gaming stories to tell
  • New projects to share. 
  • A whole new fantasy series in the works; Through Cenowulf's Throat - all based around Cenowulfs mile, the great bridge spanning the Riversweep canyon leading the the Furond city of Sohlnorus. Which, for anyone who's followed the Creative Dungeoneering blog for a while knows, is the seat of power for the Kingdom of Furond and the location of the High senate. This of course means we will be seeing a bit more of Pellinia Te'Surk and her vile dabbling with Alzur and Abraxus. And we learn a bit more from the perspective of a character that only received a bit of mention in the first Flannessian book, Elerin of Kelrik.  


Stay with us! We may have dissapered into the depths of the interwebs demon pits for a while, but were back from the underearth and have survived the udnerdark to fight another day!