Showing posts with label roleplayinggames. Show all posts
Showing posts with label roleplayinggames. Show all posts

Dungeons & Dragons Tomb of Annihilation Tomb and Traps set!


I'm delving more into formal reviews of my beloved Wizards of the Coast Dungeons & Dragons miniatures and products here on creative Dungeoneering, and wanted to start with a recent acquisition to the collection, the Tomb of Annihilation Tomb and Traps set.


Being a big fan of the original Advanced Dungeons & Dragons module S1, Tomb of Horrors, and having never delved into Tomb of Annihilation yet, this set by Wizards of the Coast held much more nostalgic value. But one thing I love in miniature form is terrain....lots and lots of terrain! From it's old-school gaming artwork to the famous "Demon Mouth" of Acererak's tomb, The Tomb of Horrors is an iconic Dungeon I have always dreamed of replicating on my own table. 

The box set can be purchased from various online and retail outlets, but we're fans of supporting the folks over at Miniature Market where this set can be purchased for $65 US. 
(https://www.miniaturemarket.com/wzk72873.html) 

The sculpts on the various pieces are surprisingly well done, and with a bit of time and just a small amount of extra work (if even needed) they could be brought up to an even greater level of detail. The sheer variety available for using these for various dungeons and tombs is hard to imagine, with everything from blade traps, spike pits, flame spouts, and even small rubble and gold piles to add flavor to any dungeon or table top terrain outside of this specific game. 



All the pieces are of a strong, well-made plastic poly carbonate finish with a strong durability. I was impressed by the seams and welds of the plastic on the little details too; things like the way the reflective surface of the portal is set into the frame of the doorway, the solid fixture of the flame spouts into the tile, and even the details and durability of the carved demon face. 

The crowning piece for me personally is of course the Demon mouth, set into a stone finished wall. the finish is good, albeit maybe just a tiny bit too shiny for being an old dusty tomb statue. This is the icon of the Tomb of Horrors, and without giving too much detail away, has created far too many TPK's (total party kills) throughout the history of this module! Great fun, and an icon of vintage dungeon crawl role-playing. 


The 4 flame spouts and 4 blade trap tiles are well made and will be great fun, to use in multiple dungeons and settings as well. Finish is good on both, but a bit glossy on the spikes/stalagmites/blades of the spike tiles. Seeing these in a dark, tomb-like setting however makes more sense, and I've grown to actually like the slightly black gloss finish. 
I'm thinking of double damage here: Spike trap with a slithering Black Pudding swirling about between....talk about total party kill...







The spike pit tile and boulder pile tile were somewhat less impressive, and in need of a bit of dry-brushing or additive coloring to bring out the highlights and depth. I love what Wizards has done with the "depth" on the spike pit, but the flat matte coloring makes it tough to see.

Highlighting these presents a plus and a minus however from a collection standpoint: To edge and paint would make them truly, better pieces, but takes away from their original out-of-thebox state...the clash between Creative Dungeoneer and Collector...




The sarcophagus of Acererak and the portal are both solid and well made, but like the spike pit, the  sarcophagus is somewhat lacking in detail, and could sue a nice brownish-black wash to bring out the edge highlights and side-hyroglyphics.













The other small details, and I do mean SMALL, are outstanding but it will take an extremely well-organized Dungeon Master to keep track of these items including the four potion bottles, the sword, shield, scrolls, and skull of Acererak.

The details and clever design for bringing the campaign to life are incredible, but even as organized and meticulous as I am over my D&D mini collection, I worry about losing these before they get any tabletop time.




All in all this is an outstanding set by Wizards of the Coast, and brings to life both vintage-styled nostalgia and modular usability for great dungeon terrain!
This will surely be featured in some of creative Dungeoneerings upcoming Game Tales.

















For the Love of Nostalgia...


   

It's been a while since I've used this (rarely visited) blog to wax nostalgic about good ol' fashioned table-top role playing. But I have recently came across a FB gown called Black and White RPG art that I absolutely love and that's re-kindled my love of old school gaming.

I have always held a special love for used books. Especially damaged, worn, torn, water stained, and even fire-damaged covers and pages. The more "adventure" a book, especially a role-playing book seems to have undergone the better.

And nothing captures this nostalgic look and feel of 'real adventure' to me better than the vintage late 70's to early and mid-80's Dungeons & Dragons and Advanced Dungeons & Dragons black and white artwork. The above image was probably one of the first I ever remember seeing at an early age. Something about it captured me entirely. I just fell in love with the idea of a group of adventurers walking down this long forgotten hallway deep within the earth somewhere, and seeing something so out-of-place as a mouth built into a wall. But many more similarly-inspiring images would follow in the years to come.

Let me preface this by saying I hold no credit for any of the artwork represented here obviously, but just want to share some thoughts and inspiration on it. Hopefully if someone stumbles upon this blog like some secret hidden door deep within a dungeon depth it can inspire a bit of creativity in them as well. In it's essence, the entire purpose of Creative Dungeoneering, to inspire just one idea or creative fellow Dungeoneer.

So breath in deep that musty papery smell, crack open that old TSR manual, and sometime, just pause through the pages as you did the very first time you'd delved into the realms of Imagination and started on the journey of fantasy role-playing, long before you understand things like "THAC0" and "skill mechanics" or even had the skills and spells for a 15th level Half-Elf Cleric-Druid multi-class early memorized...just artwork and inspiration.....


















The Tragic & unheroic Death of Caloren Kuri'n

I live in a beautiful little mountainous corner of the Salt Lake Valley.
While there are plenty of role-playing groups here in Utah, there are for whatever reason, not very many in my immediate area. Nor are there players with enough creativity and over-imagination, that I have thus far found, to suit my tastes for immersive playing; from miniature table top worlds to smells, sounds, and even dress.

And so it is with some reluctance but also, some youthful excitement that I venture into the world of Dungeons and Dragons Solo adventures.

I opted to create a brand new player, level 1, from the Dungeons & Dragons traditional Red box set, completely by the book. No jump starting to Expert Rules, no high-level Solo adventures, but Level 1, and right into the world of all available vintage D&D Solo adventures.

This blog will chronicle the adventures, as I play through them all one0by-one, starting with the original included solo adventure in the Dungeons & Dragons basic set, circa 1983.


Following this first solo adventure, I will be moving on in the following order, as experience (and characters) allows:

BSolo- Ghost of Lion Castle


             
XSolo-Lathan's Gold
















M2-Maze of the Riddling Minotaur







                          CM5-Mystery of the Snow Pearls      





                              

D&D Basic set, included Solo adventure (Red Box):

      Caloren Kuri'n grew up in the small village of Hillsreach and somehow avoided falling onto the same expected path as that of his friends; joining the local territorial militia and being marched off to the slaughter some years back. The border war with the neighboring Orc horde and left all but the fewest of survivors, and a once thriving village was left little other than a deteriorating ghost town as a result.

He did however, love the wilderness. And as a great admirer of both adventure and the Elven cultures of the western regions, he sought out adventure and the potential for fortune that came with it.
He thought, probably fittingly so, to begin this somewhat questionable career path at a series of old caves not to far from his home.

Since boyhood, the local caves had been the spot of dares, challenges, fights, and fortune, rumored to lie within the depths of the now abandoned halls and unmapped catacombs of dwarves ruins. He had never really ventured in very far, maybe only 100 feet or so, but then again, no one did. Well, except for Keithard Weaslent. And none had heard of him since the day he ventured forth, 17, armed with his fathers stolen sword, and a simple sack. It had been nearly 15 years since that day, and Caloren had never forgotten watching as the town bully, on a dare by the millman's son, Chadwick Laurent, ascended the small set of stone steps and entered alone into the depths, never to be seen, or heard from again.

But this day was different. Armed with a sword received as a glorious gift from his neighbor, the widowed lady Blackguille, and armor freshly purchased from the town armourer, a family friend Caloren had known since childhood, he was more prepared than ever to find either fortune or at the very least, fame, and possibly the remains of of the long lost boy.


                                                   

Caloren entered the chamber, and came some distance into the darkness, stopping to light a small lantern he held aloft. The walls were of crude carved rock, but empty braziers sat evenly spaced along the hewn cavern walls, unlit for an age.
He soon came to a large central room, with passages stretching into the darkness north, west, and east. In the center of this strange carved room, sat a large statue. The stone was faded and worn, but the image was clearly that of a once beautiful woman. Finding nothing of consequence, he began to venture eastward where a small glimmer of reflection caught his eye.
As he looked to the wall at his right, he saw there a small round metal clasp, and within the rotting leather tie, a faded roll. He slowly peeled open the deteriorating tie and found scribbled in a chalky dried script, three simple statements:

EAST ARE RATS
NORTH ARE GOBLINS
WEST BEWARE!

 Caloren opted then to take his chances first, with the rats. He ventured cautiously down the cavern passage at his right as it twisted and turned past a section of dripping stalactites. As he moved slowly around a left hand bend, a sudden screech filled the small cavern as a great rat let from a perch above and towords his head. 
The cavern filled with squeals and mad cries as rats squirmed from crevices in cracks in the walls, rallying to the cry of the lead attacker. The rats of the region were known for being quite vicious, and quite large. These were particularly nasty, and standing on all 4 resembled that of a medium sized canine rather than a typical rodent.  vicious and cruel, they were a tortured and vile breed, bred from filth far below and surviving through the scavenging and the canabalism of their own kind. It was a rare treat for the rats of the Hillsreach mountains to get fresh meat. 


Acting quickly, Caloren stepped back, swinging hard and slicing the rat clean through as it sprung. Quickly another attached at his leg, it's claws sliding harmlessly off his metal greaves. 
Swiping down and at once lancing the beast, it squirmed and fidgeted beneath his sword point as its foul blood leached out over the smooth stone pathway.

Setting the lantern down and searching cautiously, Caloren saw little else as the cavern pinched off to smaller and smaller veins, the twinkling eyes of more rats than he could count staring back from deep within their stony crevices. 
As he proceeded back the way he came, he chose to venture down the easternmost hallway. Giving up on the sense of avoiding potential trouble and facing it, or at least based on what the note said, the potential of facing it, head on. 

The North tunnels grew far fouler than that of the eastern passages. As he walked deeper into the dry and rocky caves stretching north, the signs of the dead and dying increased with every step. Bones littered the floors and rocks, blood, some peculiarly fresh, seemed splattered randomly. 
The sheer number of bones when examined was staggering. And some seemed quite human in shape and form. For a cave that was supposedly long forgotten, it seemed to have seen plenty of death.              

As he entered  a small alcove, at once two small figures turned from a huddled pile of freshly gnawed bones, each slowly turning towards the approaching light. 
Goblins.  


Goblins are rarely something feared by adventuring parties, but when in need, they can be a ferocious and deadly foe, and an bloodthirsty lot set on nothing other than devouring their prey, preferable alive. 

As the Goblins sprang, Caloren made quick work of the first, swiftly setting aside the lantern as he parried a blow with it's cruel short sword.
Drawing backhand arcing swiftly left, he slid his blade deftly across the attackers throat, letting the black blood spurt across the small cave and leaving the goblin gurgling for life on the cavern floor as the second attached. 

But the ferocity of their bloodlust was too much. 
The Goblin immediately slashed, using its free hand to swipe at Caloren's exposed thigh, slashing through leather leggings and into his right leg as it tore with it's short sword in an upward thrust.
Blocked, slid, and slashed, the Goblin fell back as Caloren pushed it away with a  swipe, slitting it from check to shoulder, but leaving it only frenzied all the more.  

Before he could retract, or stabilize his footing, the blade of the Goblin found its mark. The rusted edge slid crudely up under Caloren's exposed breastplate and deep into his gut, twisting and tearing through flesh and sinew in a horrendous slurch. 

Blood flowed, he fell to his kneess, and at once, his world grew black as the teeth of the goblin sprang, slipping beneath his helm and deep into his open throat. 

At once his world became pain and terror, as claws and snarls and teeth ripped ever faster into his still dying corpse. 

The old caves of Hillsreach, claiming another soul who would no more see the light of dawn....

   
                         

So my first Basic D&D character...was killed...by a goblin. 
As an extremely experienced AD&D, 1st, 2nd, 3rd, 3.5, 4th, and even 5th edition player....this is a bit embarrassing. 
But one fantastic trait remained: As I remember the two hour session, playing with music, an elaborate Dwarven Forge cave set up, building each piece as Caloren explored further into the caves, the memory of that story seems as real and as fresh as playing with a  group. the true sign of a good gaming session. It was a brief escape, an adventure, and a journey into soemeplace unknown. 

Perhaps my elven fighter will be somewhat more equipped for the basic solo adventure next time.... 















Where the Whales Go to Die!

Best. Movie. Ever.

Ok...maybe not "EVER"...but I LOVED this movie as a kid. And it was old when I saw it.
Island at the Top of the World. 1974 I believe. Adventure/steampunk/victorian explorers meet arctic Vikings and a lost colony.

Not sure why this movie captivated me so much. But it do so to the point that even years later, when I was serving in the US Coast Guard, I could not wait to get stationed up in the Arctic. And I loved every minute of it. Around every desolate mountain and snow capped peak was a Viking colony just waiting to be discovered. The "feeling of being watched" was constant in the arctic mountains, and the way the fog rolled in over the snow and tundra made for a mystical, imaginative land.

Now, in the movie poster artwork, notice the "Killer" Whales chomping at the boats in the lower right corner. In the movie, the mythical graveyard of whales, or "the place where the whales go to die" was a mythical boneyard filled with a Victorian era treasure trove of whale oil and ivory. But it was guarded by the Hunters, Orca's that would attack any that attempted to reach it. This scene depicted here actually never even happened, as the heroes ended up floating away on an iceberg not a boat. and of course if you look to your left, you'll see the Walt disney classical depiction of the "horned helm viking with a medieval era hilted sword" yet in the movie itself, the costuming wasn't nearly as grandiose, and actually followed historical Norse clothing much closer.

but until yesterday, I never contemplated throwing these mythical "Hunters" into game play...
I picked up this toy Orca at a thrift store yesterday for $.50. He was just about the right scale for standard table-top RPG 28mm miniatures.

 He showed a good amount of markings, which actually, if you've ever seen Orca's in the wild, they tend to have a lot of. I think with a  bit of work I could make this work to my advantage in increasing the realism here too.
















The first step was to cut that fin off. I needed him jumping out and poised for a potential crash down onto either icebergs or a small boat. 


This was actually quite a bit more difficult than one would imagine. Cutting through this thick Sea World Toy rubber was harder than getting their Executives to stop breeding in captivity. Ok, maybe not that hard, but tough. Once I got the rubber cut through, I needed to even out the tail and main body sections to allow even molding with the water base I will be creating.






Nothing a bit of creative fiddling can't clean up. I found a nice sharp exact knife, albeit one with a large enough handle area to really dig into the rubber worked well enough. The Tail would be used in the same way to imply one Orca rising out if the water in attack, and a second, always just right behind as it descended into the depths again. The next part, and possibly the trickiest, would be to get the right size "water base" for him.

I typically use a thick black foam for most of my Dungeoneering work because I tend to acquire a lot of it. I work in a creative field and we utilize a lot of this material for signage, advertising pieces, etc.

Often referred to as "Gatorboard" or "foam-core," this thick, heavy, and durable black foam works outstanding for everything from buildings to boulders to bases.




When it came time to mold the base and model, the heavy weight of the rubber upper body, which makes for a solid, fantastic miniature, was too heavy and too angled as the Orca is rising up and breaching the surface of the water, that heavy weight pieces were used to hold in place.

Two small anvils worked well to allow the model to begin the drying process. The rubber was simply adhered to the foam base with standard black epoxy glue, and allowed to dry overnight. A similar process will take place with the tail.


In Part 2, tail gluing, water surface painting, and texture prep.

BACK TO DUNGEONEERING!

Ok,
Enough talk about gaming, and back to actual, hard-core DUNGEONEERING!
We have so many projects in the cauldron right now, I just need to get photos up.
Canyons,
Ruins
Ponds
And a swinging medieval tavern-like sign...let me explain.

There comes a time when it becomes difficult to craft new Dungeoneering projects, when the outdoors calls me more than the seclusion and silence of the Tower. Unfortunately, this "calling" is as directly related to weather in the Spring as it seems to be in the fall, and as a result, the more the sun shines, the less I seem to do.

But as the season melts into Spring, this year the Dungeoneering focus will be on improving the gaming club.
Yes, gaming club.

See the Ursus Templari Gaming Club (not even sure that's the final final name yet...) started as a potential future "private" RPG club, that has yet to truly come to fruition.
Here is the basic outline as it now stands in it's early stages:








  • The idea is that the private club will have a monthly fee, ($10 or less) where in all players pay a one-time monthly fee, and the money is used for refreshments for each of 2-4 gaming sessions per month. The money stays in a collective pool. 
  • If a player misses a session that month, they receive a credit towards their session next month, so your never contributing to a game your not going to take advantage of. 
  • At the end of each month, each player who attends a game session gets 1 credit towards the monthly drawing: a reward if you will, that consist of some item of D&D paraphernalia. Dice, a mini, a map, maybe even a magic item or other D&D related item they, and only they, may use as they wish. They can, however, trade, sell, barter, or lend the item as well. Just like it was real. Similar to D&D Adventurers League Magic Items, but with no limit on trades or borrowing. 
  • Membership would be done through an application process, to ensure that we get a variety of well balanced players, but most importantly, so that we can establish a group of consistently committed players for ongoing campaigns, friendships, and hopefully, lifelong game play. 


As a result, the gaming club needs a name!
The hanging medieval inn-style sign is ready to be painted, but it has yet to receive a final name!
Of course any reader who finds this blog, and submits a name, is welcome to claim such rights and as a result, be given the first free membership in the (insert name here) gaming club....or...something like that. This is all just an idea of course....

We would of course love to have a sponsor, and report frequently on upcoming events, cons, etc....but again. Just brainstorming. The idea here comes from how cycling teams tend to operate, but without the frequent use of every available legally available nutritional supplement known to man....

Not sure how this will pan out, if ever. The interior of the club needs some work, space mostly. And while I wish it had room for a nice long war-game style table, I am afraid it might be restricted to a smaller, round, type. But its a work in progress....


   
 



SaltCon Miniature creations...

So I love the Saltcon Miniatures contest! But unfortunately this year, I will not be submitting any entires. You can find out more here if your a local and attending this weekend:


http://saltcon.com


I thought since I am not able to enter any new creations this year, it might be best to visit a couple "virtual" entries I wish I had the time to submit.

Large Black Pudding:






This was created from wire, foam core board, and hot glue. then painted to several varying depths, and varnished with a  thick gloss to give it a wet look. the complete original posting can be seen here: http://creativedungeoneering.blogspot.com/2015/04/from-tentacles-to-crystals-to-puddings.html

This was a planned entry for the medium miniature category, and while simple, I think gathers a sense of "depth" and movement. With this iconic creature, the simplicity is often its horror.

For my planned Large entry, I thought I would re-visit the Smaug's Horde treasure pile:
http://creativedungeoneering.blogspot.com/2015/01/smaug-horde-found.html



The Treasure pile is quite large, and unfortunately in these images I do not feature a standard D&D mini for comparison, but I wanted something for players to really see as a massive horde, not just a small treasure pile from a wandering monster that for some unknown reason, seems to always be hoarding gold pieces. No, this needed to be true Dragons Horde. Modular of course, so that in creating future piles I could arrange them into being multiple piles of a grand scale, eventually, resulting in a Smaug size horde.




I am somewhat disappointed in myself for not committing to showcasing some of the DUNGEONEERING! work this year, but perhaps its ok for the focus to be on being the one to actually enjoy another creative Dungeon Masters efforts...not just always making them....maybe...










Gulp.....


So this blog is my own personal avenue of creative journalling one might call it. It is often as I can, updated with the REAL purpose of Dungeoneering, which is to highlight creative tips, tricks, and projects for Dungeons & Dragons and table top roleplaying.
But since re-locating to the Western mountains of the Salt Lake Valley, I have found there are not too many D&D only players nearby. It's proved increasingly difficult to find a group that is not only made  up of consistent adult players, but ones that have a more "old-school" mindset as well. 

I am not a fan of just playing board games for board games sake. Nor am I a huge fan of Roll20 or Virtual Tabletop applications.  I like the idea of old-school, role-playing heavy and miniature tabletop heavy D&D. I'd even be a LARPer too if I thought I could get away with it, but I have a long history of not meshing well with that hobby. I don't see too many adults heavily involved in that past time either, which is somewhat of a deterrent. 






                          

Dungeons & Dragons is truly where my heart is at. 
But I am old. 
I am not a "gamer." I am a "started with B1, The Keep on the Borderlands, Red Box basic set, watched the cartoon when it was still in syndication" player. 1980s....Not a video gamer who dabbles in RPG's. Not a LARPer who dabbles in table top nor a Wargamer that has stepped sideways into D&D. I am a purist. I'm so uncreative in this regard that I do not even play Pathfinder, much to the shock of many. 
Now, there is NOTHING wrong with these other types of gaming nor the people who play them. I just happen to find a sense of simplistic story telling and pleasure from just playing D&D. Now to eb fair, in the past, I have played Star Frontiers, Palladium, Robotech, MERP (Middle Earth Role Playing), 007 James Bond, and Star Wars. And I loved them all. But D&D will always be my first love. 
But because I am old, I have slid into being a bit of a Hermit gamer. I am dabbling in solo Basic D&D gaming, but love a good tabletop session. Tough to do with solo games. As a result, I have taken the leap, and singed up for my first official dabble into D&D 5th edition at my local gaming Con that starts this weekend. Of course my hope is that there is somewhere, a "hidden room" that holds old-school style "play by candlelight" and "cloaks required"type D&D games..aka Mazes & Monsters.....the quintessential image in my mind of a good-old-fashioned "cult-like" D&D game. 

While it may not result in the "cloak wearing play-by-candlelight-type cult gathering" I would love, it will hopefully, at the very least, be a riotous good night of gaming. And who knows, maybe somewhere, hidden in the mist shrouded forested hills of Western Salt Lake cOunty, perhaps there still exists others with this same old-school mindset. 

On a side-note, this is one of the first years I will not be entering any of the Dungeoneering 
Time will tell...