And with the addition of the Mythic Game Master emulator, I started thinking about playing a solo version of a role-playing game I always wanted to play but never had the chance: Star Wars.
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But with the new Age of Rebellion set from Fantasy Flight Games, I'm giving this another whirl with the inclusion of the Mythic system. time will tell.
In the interim, I did delve into two West end Solo Modules:
Jedi's Honor and Scoundrel's Luck, two solitary adventures as West end called them, that suspiciously, required no rules, dice, or character sheets.
Wait....how are these RPG Solitaire adventures without an individual character, dice, or a rules set?
Well....that's the thing....they're not.
They're not role-playing games at all. At all. Not even a little bit. They are glorified (and by glorified I mean simply longer sections with deeper storylines) "Choose your Own Adventure" books.
Remember those?
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Even Dungeons & Dragons had a more advanced version, at least involving dice and a character sheet: the TSR Adventure Guidebook Series.
I even had a player character based on the one from my first book, Jadd Hachen, the Prince of Thieves.
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Lastly, the one I enjoyed the most that was most similar to an actual role playing game, but still, in it's essence, a "choose your own adventure" was by Iron Crown Enterprises, the Middle Earth, or MERP (Middle Earth Role Playing) series called Night of the Nazgul. I even had the second version, The Legend of Weathertop. these, as a young 10 year old were everything I wanted! they even included a map!
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I remember thinking how I was "almost like a real role player because I was now using a map, and one with hexagons too! not just square graphs!
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But I did expect more from the West End Games versions.
I was sadly, very disappointed.
These were essentially, just choose your own adventures. Long, detailed or call them "thought provoking" as the back cover insists, but they were just long...and in the end, nothing more than a plain-old Choose Your Own adventure book without the need for decision making, real chance, random dice rolls, character interaction, or imagination and application of creativity.
While I hope that the potential for good Star Wars solo role-playing may come to fruition with Age of Empire, for the time being, TSR, and Basic dungeons & Dragons still seems to ahem the most adept and detailed versions of solo RPG's.
So off to BSolo it is, and the investigation into The Ghost of Lion Castle....