Paladins, Mounds and Elephants...oh my!

Strange things are brewing in the depths of the Ursus Templari dungeon. New commissions, new photos, and some much needed photography, modeling and painting updates for previously done work are nearing completion.
It seems a shame to go to such painstaking work on such beautiful images of the imagination, and then slop together photography void of background scenery or color. So to truly capture the essence of custom ordered commissions, individually thought out projects and creatures of wonder and imagination, I of course, must create terrain to go with them...More on that and final images in Part II...But for now, the project list consists of...
  • Paladin of the White Flame
  • 28 mm small scale Gelatinous cube 
  • A woodland Shambling Mound
  • Orcs of the Black Eye War Elephant
  • A replica of Reaper's Well of Doom...


Paladin of the White Flame
This is a Reaper Miniatures Evil Knight, but it is being designed to be used as a Paladin character. It has not only a great set of armor, but a good non-combative pose as well. The pose seems almost in surprise, or 'hold' of sorts, as if just beginning the movement into an action or encounter. I love that small but subtle feature, as it adds a sense of realism and "humanness" to it despite the full-face helmet. 
For those lovers of Sword and Sorcery films of the early 80's too, this helmet seems somewhat modeled after that of the Jun Horde from Beastmaster, but in potential "Holy Crusader" format. 



The White flame is an in-game Order of Holy Paladins with a special emphasis on combat against certain forms of evil, each Paladin choosing their specific foe or enemy specialization. This will be an interesting challenge to incorporate into the figures finished painting. 

For the Gelatinous Cube,  a smaller, more manageable version was needed. Previously I posted about the massive greater Gelatinous cube I created, and while it had the requisite amount of "dripping ooze" I wanted to create a version for this commission that was somewhat smaller, less grandiose, and yet still retained some of the characteristics of half-swallowing an unfortunate Dungeoneer. 
Adequate scenery for such a hideous creation must be organized before proper display can be presented. 

Shambling Mound

For the Woodland Shambling Mound, I wanted to create a REAL Shambling Mound. Not just a swampy version, aka Dungeons & Dragons mid-80's cartoon or LJN Plastic figurine:















Starting with a wire armature and a bit of hot glue, I added mossy and grassy elements and bits of small sticks into his tangled mass. A head and face of some twisted wood-form seems appropriate for this strange magical creature. More on this later...


Orcs of the Black Eye War Elephant
A classic war Elephant from a pre-existing model, but with all the accouterments of war, including bridge, rope, straps, flags, and of course...FIRE! And what would a war elephant be without an Orc horde hanging from its war-torn hide and charging into battle? 


Well of Doom
A bit of cardboard, some floral foam, hot epoxy resin, and a hand-carved mold, and we may just have the next incarnation of Cuthulu or at the very least, a mini Sarlac....Or we could find this is a botched attempt to make a creature I simply do not need, nor have the space to store...


More to come......

Two spiders and a Paladin....

"Do you ever do Custom work?"

Yes.
I've been asked this a lot lately.
Cost? $0.00. Nada. Zip. Zilch...sort of...

So I LOVE painting miniatures. I started with a Ral Partha Paladin back in the early 1980's, and have been painting constantly, and for some period, professionally (I guess, in terms of steady re-imbursement for such work) at my local Hobby Store near Orangevale California...)
I relish the personalization that this small token of ourselves in this magical world reperesents.
The customization, description, story, history, myth, personality...all those features come to life when paint meets brush and is applied to figures and objects in the tabletop world. But in an effort to capture my love for this hobby...I only work on the barter system...Trade.
For miniatures, custom modeling work, painting, terrain...anything. The bigger the project, the better the trade should be that is offered. Now realistically, we live in a  world of dollars and cents. But this is not a hobby that needs to follow those same parameters.

Here is a fantastic example:
Two spiders and a Paladin....
A good friend of mine asked if I would be interested in doing some custom work.
I took on two Grenadier Giant spiders and a female Paladin. Now while my photos from the time are not presented here as well as I wish they were, what I loved about this project was the story and suggestions behind them.

He asked for two Demonic spiders of Lolth, but wanted some slight variation for use in both woodland and under dark environments.
This immediately brought to my mind the coloring, pattern, texture, and finish of each spider. So it's the research and imagination that goes into a project that truly captures my fascination.
For the Woodland spider I opted for a textured brownish finish with a nice fluorescent green for eye accents and to give the fangs the essence of "dripping poison" while the Underdark arachnid received a more traditional black and purple finish.
Both were completed with symbols of Lolth on the abdomen and hind quarters, but in different shades, that while evil and creepy, also gave them a more believable natural look.
Off white or cream for the Woodland, and traditional red for the Underdark.
The thought is what made it such an enjoyable project.

Seen here in a natural terrain setting with a Drow handler (Wizards of the Coast Drow magic user mini), both the woodland and the Underdark spider seem right at home on the table. Being a fan of elaborately designed tables, a woodland battle was one of my favorites for these two pieces.
For the female Paladin (which was for this friends spouse) he wanted a more traditional Paladin of Bahamut motif. This allowed me the ability to really research not only the coloring and elements of style for the worshipers of the great dragon, but to follow the coloring and features of the individual this was for as well. 
From brunette hair, to the blue and white cloak of the Paladin order, the white leather grip matching that of her overlook and even the trim on her shield. 
Last but not least (and hardly visible in this overhead shot here) was the leg armor, adorned with just a small splash of light brown. This was no courtly Paladin, but a true adventuring Paladin, not afraid to get her feet a bit muddy. 




As payment for this work, I was blessed beyond measure with not only a fantastic DM, but also a full size two-handed crusader broadsword. Speechless....
I am not worthy of such payment, albeit I was happy to accept it as such. But it was the respect and relationship, the delving into something so personal for a fellow gamer that truly was my payment. Thank you for letting me step into what might be your imagination, and inject just a bit of my own, ...if for only a few hours.

ON BASES:
I am not a fan of textured bases. While some miniatures such as Reaper uses a textured base that can either be stone or grass, I often prefer the basic black of the standard Wizards of the Coast, Gale Force 9, or even WizKids bases due to the "negativity" of the color value. 
Why such attention to detail? Why so much over-thought? Because some of us play table top role-playing games just to enjoy immersion in another world for a few hours. And some of us RELISH that immersion to the point of it being an ever-present goal to increase the sense of imagination and wonder surrounding every available element of the gaming experience. Terrain, lighting, music, speech, dress, even food and beverage. 

Someday I will hopefully find a gaming group that shares this passion for terrain, scenery, attention to detail, and even costuming...I'm happy to roll dice in chain mail and gauntlets, even if it does drastically affect my penmanship... 

More examples will be posted as soon as time allows, but for any inquiries about custom work, creation, terrain, or even fabricated miniatures, email Cavalier Elrik at creativedungeoneering@gmail.com.
I am afraid Facebook refuses to acknowledge me as a real person, therefore, there is no page as of yet....alas, I am of flesh and blood, and located in Herriman Utah. 


Gelatinous Cube on less than a buck...

I love the infamous Gelatinous Cube.



I hate Jell-O, but I do love the weirdness of it's magical creation deep inside a dungeon cell or hall...
I've never been able to find an actual licensed Wizards of the Coast version for an even mildly ludicrous price, and I've not been overly excited about the versions I've seen available from other crafty geek types; too opaque, too cartoony, too pink (yes....pink) or just plain cheesy. Plus, I love the possibility of an "interior space" for those moments when/if a player character has the misfortune of seeing the inside...

I've won awards for gelatinous cubes before. I made one of my first out of a small rectangular clear box left from a bicycle tire repair kit, covered in epoxy and with the added feature of a half-exposed dissolving corpse (thank you Heroscape figures...great for parts but hated your huge bases). It won First Place at the 2010 Conduit Convention in Salt Lake City. I was surprised to say the least that there was anyone anywhere that appreciated this sort of "geek craft."

The one aspect of it I did not love, was that it always felt a bit small to me. I wanted players (someday) to encounter a REALLY BAD gelatinous cube, like a full passage blocking monstrosity Gary Gygax coukd be proud of. 

This one might be close. 


BUT...I wanted the challenge of seeing if I could make this on a whim with what I had just laying around, and on the cheap. Mission accomplished...total cost about $.50 give or take a bit...



I started with a clear plastic badge holder from (ironically) a past convention...the hard plastic badge holder stuff. Once I cut this out into a foldable square and bet the edges to hold their shape, I covered the whole thing in packing tape. Plain old clear packing tape. 

Once the packing tape was sealed, creating, essentially, a clear square, I simply cut through the bottom side with a hobby knife, leaving one side open.

This was then covered slowly in layer upon layer of hot glue. the real key her is the layers. too much too soon and it all blends together giving too much clarity and possibly melting your packing tape and plastic shell. Layers add depth, dimension, a sense of "movement" and "life" to this gelatinous mass, but also increase the "opaqueness" of the clear snot-like goop, and frankly just looks down right creepy...

Lastly, I applied a thin wash of lime green acrylic to the inside. This allowed a slight green glow to shine through from the inside, giving the cube just a  touch of color.


And the final version, well fed on a curious dungeoneer...his now slowly dissolving corpse just barely visible beneath the layers. 
A perfect resemblance of the infamous oddity that is...the Gelatinous Cube...


Smaug's Horde-FOUND!

So I found the solution to creating the "flowing gold coins" look I was going for with my Smaug's Horde project: 


Plain old gold glitter. 
Yes. 
Gold glitter. 

$2.99 at my local Hobby Lobby and in the perfect small coin size. My project room looks like a 70's euro disco, but nothing a bit of vacuuming can't fix. 

Once applying the glitter over the painted pile, the form really began to take shape. 





I added small jewels, gems, crystals and even random bits of metal to the horde to really give the look of ancient unidentifiable artifacts buried in the horde. These were removed, cut, pulled and pried from old costume jewelry and by pilfering through my 10 year old daughters collection of beads (sorry sweety! RPG emergency!!!) 
A small painted cauldron ( wooden bag of 10 for $1.99 at Hobby Lobby) spilling out gold coins added a touch of realism along with an earring back which served as a perfect sized 28mm round shield, half-buried in gold coins. 
Beads turned to hide center holes make perfect orbs, globes, or even 'Palantir's' along with the presence of diamonds, massive ruby's and various trinkets. 
Lastly, I sealed the entire pile in a gloss varnish spray (spray helped keep the glitter in place for brush on varnish) and spot gloss with fast drying polyurethane. 
Not too shabby for a total cost of probably $8! 

Ideas & Inspiration

It's amazing what you can find that inspires some game ideas and inspiration. Occasionally on this blog I'll throw out some random images I find around this strange campaign-world I am currently in...where I play a level 13 International Creative Director for a major health and nutrition company that maintains a love of fantasy role-playing games and artistic terrain and world building...
Good grief that sounds boring, how did I roll that class?




Found this online the other day. An 80's tutorial on creating your own Hoth base out of foam packing material. Good for my parents that I never saw this back then or I am sure the house would have been a "winter wonderland" of cut foam and random packing peanuts. 
This probably explains the interest in creating my own terrain. The ironic part is having grown up in the 80's playing with just about every pre-fabed Kenner playset the Star Wars brand had to offer, I still ended up creating my own and sticking with the D&D Fantasy genre so many years later...but I can't help but look at this now and think..."That would make a perfect Icewind Dale Icing Death lair!!!"
If your an R.A. Salvatore fan, you'll see it too..... 


A little professional-level inspiration is never bad. This image comes from miniaturewargaming.com and just completely captures what I hope to one day achieve. To be that cooky elderly gentlemen who recreates ridiculously detailed mythical battles of yore at an age where I no longer care what society (or the oppositte sex) think of me as I stride proudly through public in pre-14th century garb, and for some reason speak with an English accent. I'll likely stand atop a crows Nest on my gaming guest house and yell nautical terminology at random intervals as well. And perhaps fire a cannon on the hour. 


This reminds me of the "spinning wheel of death" thing from the film Labyrinth from the 1980's starring David Bowie. It has that same, Fantasy-feel with a bit of mechanical, almost steam-esque feel to it. I have no idea where I found this, nor what I was saving it for other than pure inspiration, so my apologies to the very talented artist and creator of this imagination-capturing model. Household junk can be a tremendous source for creative traps, gadgets, characters, and in-game scenarios. I once ran a campaign lasting several sessions where the objective for the players was to stop a world-eating mechanicus device made from old bike parts, a disected watch and a silver painted q tip. It's possible that it is somewhere still in the deepest bowels of my gaming supply dungeons,  ready to "go off" at any moment.  


I am sure I am not the only geek who thinks about Halloween costumes year round...but I am sure I am not the only one who looks at this and thinks it could make a far better "Cuthulu" costume as well...


These are completely hand made. Well, everything except the sword and dagger. The sword is the Sword of the Witch King from the LOTR, and the Dagger is the Morgul blade which stabbed Frodo atop Weathertop. But the sabotons and gauntlets were assembled, hammered, riveted, and blackened by me in a simple backyard fire-pit and on a bit of old railroad tie used as an anvil. The advantage of creating the perfect NAZGUL costume is that errors can be plenty and be easily hidden under the guise of age and ware. After all, what condition would one expect of armor worn constantly...for ages...by the servants of Sauron?   

Smaug's "melting" Horde? Or...Dragon Vomit?

Ok, so the "Smaug's Horde" project is moving slow, and as of last night, not....quite as well as I had hoped.
The use of hot glue, while so so very good for so many RPG tabletop projects, may not have been the ideal solution. I am finding the paint work quite difficult to capture the "flowing gold" feel while still retaining a sense of "individual shape" to the mass-in other words, it is supposed to look like a pile of coins right, not a massive Ochre Jelly that swallowed a treasure horde.
Now the images here are of course, pre-completion, and this is the first coat of Antique Gold acrylic, so there is no shading, dry brushing, shaping, etc, and quite a ways to go, but its beginning, thanks to adding a bit of metallic gold dry brushing on one end, to at least resemble the possibility of a treasure horde.... Time will tell...
For now though,  it does look like a small pile of dog vomit doesn't it?
Ya.....





Smaug's horde...well...sort of...part I

I read an article once, likely sometime after the release of the second Hobbit film in Peter Jackson's trilogy, that tried to direct the amount of gold actually in Smaug's horde.
It was astronomical. Ludicrous. More gold than had ever been mined in all the earth...or something like that. Far too much to re-create for any creative geek like myself.
So I needed to create a more manageable size horde for modular table top use, and to create a sizable treasure pile that matches the size of the miniatures I currently own. After all, why do I need a "Smaug-size" treasure horde when I have yet to acquire a "Smaug-size" dragon - see Wizards of the Coast Colossal Red Dragon for example ($300...wow...really?).

while I have a fairly good selection of these winged beasts, my largest is the Wizards of the Coast Black Dragon, and while VERY large in comparison to the other standard-size player character miniatures fromWizards and Wizkids, it fails, somewhat ridiculously so, in comparison to the size of the Colossal Red. But it is plenty large for my smaller sized gaming table, area, storage space available, and thus, treasure horde. 
As for other Dragons, Tiamat seems like she would have greater aims then to amass treasure, and this treasure project model will be plenty large for the Wizards of the Coast Dragons Collectors set with large versions of Red, Black, White, Green and blue dragons.

One thing I did NOT want to do from the inception, is have a wide, low pile. I have created treasure piles before from bits of metal, glass, and old costume  jewelry, but I wanted this one to be different. More "epic" to go with some of the new projects I have created of late really focusing on intricate detail and realism. No, this horde needed to ahem height...like when Bolbo slid down the treasure pile like a mountain after the arkenstone...mass. Steepness and a size large enough to attract the attention of even the most fool-hardy of adventurers. 

Early stages:
I started with a cut cardboard base with glued glass round vase beads. these glass rocks come in small bags at just about every dollar store Ive ever seen. I went with clear to ensure that the colors would not necessarily show through the mass of hot glue I would be using atop. For the "base" I wanted to avoid too much color, and save the rainbow flashes of jewels for the top if the horde.
Additionally, I stacked large brooch style costume jewelry pieces on top of those, almost making a "junk pile" of sorts and covering each section with an ever increasing mass of hot glue. I used all temperature hot glue six, allowing some areas to dry harder than others, some to drip and ooze for various effects I will detail later. I have found that high-temperature hot glue six tend to mold into themselves too quickly, and leave you with a large, albeit wide, gooey pile. Wonderful for creating slimes, oozes and jelly's, but not for structures, shapes, or mass.


As the glue hardened and the mass began to take shape, I began to add various beads of color, shape and size. Beads work well because they do not appear as "beads" when the holes are placed at the right angle, they are colorful, cheap, and accessible. Along with this I added more visible pieces of costume jewelry cut with metal pliers into everything from scraps of gold and silver to great spheres of black and even pearls, emeralds, amethysts, ruby's and diamonds. The back of a cheap piece of costume jewelry served well as an upright shield buried in the foreground of the pile too, just about the right size for a 28mm character figure.



Two notes I noticed in the construction here:
1 - Too colorful of beads and it started to look fake. Some of this area here will be painted over with gold metallic and antique gold paint, to reduce the "whimsical" colors here.
2 - The glue needs to be taken right to the edge of the cardboard base so as to avoid a "base" look. I want this to look as if it is sitting on any potential surface. This small exposed lip of cardboard here in the foreground will need to be added to with additional glue and accessories to enhance the look of an overflowing pile, as opposed to a pile on a base. 

Next, gold coloring, wash and dry brushing, and adding final gems, jewels and treasure pile accessories... 



Caverns of the Under-Table

Perhaps it's the winter. The mist. The clouds rolling in over the south-western Ochre mountains here or just that same old "calling" that comes on the wind throught the fall and winter that I have heard my whole life that I have never been able to define, but there has been a tremendous amount of creation going on in the deep dark depths of the (Ursus Templari - yes, still deciding on a proper name....long history surrounding that bit...).

Having purchased the Gale Force 9 Caverns of the Underdark adventure set, I wanted to match the terrain to not just the vinyl Underdark mat produced by GF9, but to the actual terrain models themselves.



http://www.gf9.com/Default.aspx?tabid=348&art_id=3310

So the key was to match hand-crafted terrain pieces with the color, look, feel and outline of the GF9 ones. I'd done this before, and found that Citadel Paints "Fenris Grey" worked well with dabs of purple to capture the sense of dripping cave algae or fungi. I wanted a true seamless piece, complete with crystals, black-purple still water pools, and a real sense of similarity.


There was one other caveat too. I wanted it modular. I already had the GF9 cavern pieces I could use just about anywhere, but I needed mine to be portable, storable in the small gaming tower of the Ursus Templari, and easily accessed for potential gaming (someday). Where could I create a large scale cavern with columns, pools, walls, rolling flowstone and yet still, encompass a complete environment? 
I started looking in places I already had.....midden places, and things maybe I "missed" in the past....like the underside of a table.
Yes, the UNDERside for a perfect UNDERdark....er, uh...the "Under-Table."
The entire table was first sprayed in a "base" coat of generic primer grey. I added dabs with a standard utility brush, allowing the bristles to spread and stretch dry-brush style to create the "blotchy" black and even deeper laid tones of brown to give some depth to the base floor. Stone or natural marble-esque look.
Following the base coat, the walls and "flowstone" was created with grey cement caulk from my local big box store. Cheap caulk, about $3, and a $4 caulk gun. Enough to do far more than what I needed. 
The flowstone caulk was laid on the edges of the table inside, to create a "border" for the natural "walls" of this large cavern complex. By bringing the depth of the walls out it created natural formations allowing the caulk to sort of just ebb and flow and using a small metal pick to manipulate the texture and flow of the caulk. 


I added in small broken fragments of slate tile I had left from a previous bathroom tiling project which when put together with the natural grey cement caulk gave depth, stairs, and accents to the corners to sort of "round out" the harsh edges of the vertical walls of the tables inside bottom. These also made for perfect borders to create the small pools. 




Once this was completed, came the painting of the caulk and flowstone. This was the most time-consuming portion, as the light grey needed to be first painted in several layers of grey and blue to achieve the depth to each section of flowing caulk. Once that was colored to match, the walls were dry-brushed with lighter grey again to bring out highlights, and a black water base was added to finish it off and fill in small holes and shadows.
The final step was to paint in the black "background" caverns, and shape the shadowing around each piece of flowing cave stone. But while this was painstaking and extremely time consuming, the black shadowed background really made it feel like a true "cave" system, with any number of potential monsters and enemies lurking in the dark just out of sight.....


The pools were created using clear glass glue from the local hobby store, and then allowing to dry. I then painted with a watered-down purple-black hue in acrylic paint, allowed to dry, and dry brushed with a gloss varnish. this added the shiny wet look that m,watches that of the pools from Gale Force 9. I followed this same procedure with bits of broken sea glass purchased from the local dollar store that is designed to be used inside flower vases. When the clear glass was painted with the watered down purple acrylic, light was still able to show through. This allowed me to fix it to the caulk walls, and gloss varnish the painted glass for the look of giant purple crystals emerging from the natural flowstone. Again, mimicking the matching look of the Gale Force 9 Underdark crystals and keeping with the grey-purple hued theme.  

 



Lastly, I added gloss varnish to smalls sections of the dried and painted caulk material to give the entire cave system a wet look. 
Matching with the GF9 set was pretty close, although of course not perfect. But perhaps the small imperfections add only to the variety and variances of a real natural cave system. 


Next....treasure......








The Tower, the Green Dragon, the Eagle & Child?

There is a structure on my property, down a winding stone path and under the arching branches of blooming Russian Sage, old oak and rising quaky Oaks, hidden from view by large wooden doors, encrusted with the age of years and iron bolts....
It is an unfinished structure, but its outward appearance is one of pure imagination. The Upper room, a ship ladder accessed loft of sorts, is set to be a small, but amazing looking gaming area, complete with round windows, natural light, and a decent sized table. 
Wood beams, dark wood floors, slanted cedar ceilings, and vintage artifacts, games and dice everywhere...pictures coming in a future blog post...




The end goal is to create a space that is brimming with imagination and overflowing with adventure to invite future gaming...but....there is not as of yet a group associated with this locale, and it doesn't yet even have a name.
The Green dragon?
The Prancing Pony (from the Fellowship of the Ring)
The Tower?
The Eagle & Child (the Pub where JRR Tolkien and CS Lewis met with the Inklings to discuss the works that would later become the Lord of the Rings and the Chronicles of Narnia...)
The Ursus Templarrii (the Templar bear, Latin for family clan heraldry)
The list of potentials goes on and on....
But the real key is going to come when a group of dedicated players is sought...

Despite the many wonders of the 'inter web,' I am not seeing a very productive method of acquiring new players, especially ones that are of an older, let's say, 'Advanced D&D' to at the latest, '3.5 edition' level and maybe even 4 or now, version 5 (which I love btw). Ad to this the difficulty of finding those devoted enough to play with any regular consistency and it makes it even tougher. So the idea has come up to possibly just do a simple old-fashioned 3x5 style card, well designed of course, that says something to the effect of the following:


ADVENTURERS WANTED!
+++The Ursus Templari Adventuring Club +++
Experienced Dungeon Master 
seeks dedicated group of adult players for new D&D & AD&D campaigns (possible D&D Next) 
set in Forgotten realms and/or Flaness. Game sessions held in private gaming inspired loft guest house.
Detail oriented, miniature-heavy table top role-playing with emphasis on storyline, not mechanics. 
Seek creative, experienced players who live their characters. 
Do you have the adventuring qualities needed?
  • You know what "Mazes and Monsters" is
  • You likely own a cloak, sword, shield or helm of some form.
  • You know (and remember) who Strongheart the Paladin is.
  • You know whether or not you should chose the path through the giant devil-shaped mouth
  • You could find the Nyr Dyv on a map (and know which map that is...)

 If you answered no, do not fret, but a willingness to learn and a love for vintage D&D game play is a must. We seek consistent sessions, devoted players, and a sense of old-school adventuring fun and story telling.  
Contact Elrik at creativedungeoneering@gmail.com for more information.

+++
Funny, I doubt I'll ever put this up.
I just wonder what kind of gamers would know the answers to all of these.....Surely there are some out there...somewhere..."Is anybody...out there...?" to quote the immortal Pink Floyd....


Stalagmites, Stalactites, Ruined Towers, Altars and more!

Lot's of new projects coming down the tunnel here soon.
All projects are currently underway being created from a basic hand-molded DAS clay resin, and will include features such as:


  • Modular sections of stagmites 
  • Altar of Human Sacrifice
  • Small modular stone walls
  • Ruined tower
  • Trees of the Dead
  • Shrubs and bushes
  • Pit sections
  • Traps and Spikes



 Should be some amazing results. Previous collections are selling online in the $25 and up range, and custom commitions are taken on an individual basis.

Contact Calder, Cavalier, or Edmund at creativdungeoneering@gmail.com.com for more info.

Images and storylines coming soon!


Brainmush and Two bits...


Brainstorming names, either places, people, items, books, cults, Orders, religions, gods or Demons, can be a usefull tool for any fantasy based endevour. From modelling to wargaming, miniature creation, character development or plot design, a bit of off-the-cuff naming can often times spur the mind onto the right path.
Use as needed for whatever image, place, or thing comes to mind.

Leather claw
Books End
The Fable Well
The boiling pot
Burning Octavio
Pit of Ultimate Despair
Temple of Har Shabzur
The Dragon's Throat
Wormwvale
Tallis Ryncwind
Wolvesbane Point
The Bone shoals
Fires Edge
The crack
Temple of the Tooth
Orcs Snout
Drawn Bridge
Tanskun Dungear
Redbadge
Lancrid Dar Tu'n
One of the Eight
Organization de Mal
Mr. Spoil
To know of all
He who shall be named
She who shall not be named
The abandoned ones
Child of Storm
Children of the Ice
Razorworks
Gnome bits
Gnarish Craz'Kurgular
Scar snarl point
The Fingers
Horse and Hoof
The Virgin Tree
Whitmore Pines

etc.......

The Rising of Caligh-Khazdule'


Through the misty forests surrounding the cliffs of Caligh-Khazdule rise the ruins of the once great Dwarven outpost, stretching like twisted decaying arms into the spiny tendrils of broken branches, thorny underbrush and ancient undergrowth. Within this old forest can often be seen the shadowy spirits guarding its environs; sprites, dryads and fairy kind, and the darker dwellers of these woods. 
To the true hearted traveller there is little to fear, but to those who seek to bring upon this once peaceful land harm, chaos, or evil acts, the guardians of this narrow forest lay in waiting, ready to defend the last patch of sacred ground still floundering at the edge of the tattered and broken land that is, the ruins of  Caligh-Khazdule. 


From the edges of a spur of rising rock, Cavalier the Paladin spotted the Dryad moving slowly, just a woodland shadow to the untrained eye. It swayed gently, moving against the breeze through a snag of tangled broken wood. Peering beneath his Aasimar helm, Cavalier locked his gaze into the deep yellow sockets of the noble guardian, allowing the Dryad's woodland spirit to sense Cavalier's nature, his journey and it's purpose. He knew that the Dryad would find in his heart only goodness and justice, and that he sought not to harm this sacred forest realm, but only to pass through, gently and reverently touching not the magic wilderness guarding the gateway to the evil that lay beyond. 


 While the forest holds its share of sacred benevolence, it too has its darker side. As Klodius the Dwarven Warrior found at the very edge of the Caligh-Khazdule ruins. Where forests stop and deserted crumbling rock begins, the very foundations of the foul darkness that so permeates this scarred land can be felt, smelled, and seen. 
Oozing beneath a torn pile of rubble and under rotting roots and decaying branches sprang the yellow Ochre, its spindly tendrils searching for fresh meat and needed sustenance, so rare in these empty ruins. 
It grew slowly to a staggering height with a swirling squish of a sound, its monstrous form taking a stance of aggression as Klodius and companions moved slowly and cautiously past. "Waste not your energy nor muscle on so foul an encounter" he wisely called. "there are fouler things than slimes in the bowels of this horrible place."
The jelly's, slimes and oozes of the world need not be the most heroic of foes, but harm they can and have done. Many a warrior has lost his weapon, his limb or his life to lesser forms...




As forest gives way to wide open expanses of rocky canyon, Cavalier and Redgar look out over the rise towards the distant entrance of Caligh-Khazdule. The massive cliffs mark the main entrance to the once grand and well-guarded underground realm of the Dwarves. 
One of the most northern fortresses under their control before the great Orc Wars of the first age, Caligh-Khazdule was most widely known for its production of gems, jewels and natural stones of utmost quality and value. And it was the magical properties both of the mountains from which they grow, and the stones themselves that drew such evil to this place over so many centuries, the onslaught of which grew so great that it eventually drove the Dwarven clans from this ancestral home entirely. Further west they ventured and to now unknown lands and even more remote locales. 
To this cursed place few ever returned, and only the foolhardy go in search of wealth, adventure or quest. 

To the Western wall Tordek approached, seeing that none dared follow. He made his way gently through the tortured wood, past shadows and guardians of races he knew not, finding his feet at last on solid stone. Breathing a brief sigh of relief before continuing on, he tightened his grip on his axe, placed a small wad of dried beef in his mouth, and sighed deeply, breathing in a final breath of fresh mountain air. 
At the ruins of the once great Western watchtower he would make his descent. Forest gave way to the massive cavern entrance, so vast that the uppermost ceiling of this treacherous tomb lay all but in perpetual darkness, so vast were its heights. Bats fluttered through the chamber, stirred by some distant movement and driving them deeper into their subterranean home. As he stood at the brink, staring over the crumbling walls of the precipice into the gloom of some distant floor miles below, he imagined the grand processions this great passage must have once seen; dwarven banners and great armies, caravans of supplies and people, young and old making this arched entrance and its legendary market a true wonder to behold. 
But now, in the distant shadow lay only silence and the stench of rotting decay. In the distance water poured from some ancient river, tumbling through cracks and crevices in the great rocky cave bed. And everywhere hung the gloom of a thousand years of empty silence, with only rumor and legend to tell of what horrors lay beneath his very feet. 



As Egan Jerrad held the lantern aloft, he gave a sigh of nervousness, pondering once More the words of the merchant he had met on the streets of Sohlnorus. "Travel not by that road" he said. "There are a good many places in this world to seek ones fortune, and a good deal to avoid. This, my friend, is not one worth the risks that underground city holds."
Still, the draw of the legendary city of Caligh-Khazdule was to strong for Egan to resist, and so he headed north and west, travelling for days to reach the foot of the great cliffs. 
He knew it was by sheer luck and a bit of magical fate that he found his way through the Claigh woodland at all, thanks be had to a charmed amulet won from an inebriated Wizard in Daggers Port that he found his way here at all. 
No adventurer's guild in all of Western Flanessia could deny him entrance with a famed Jewel of Caligh-Khazdule in his possession. He felt his knuckles tighten around the grip of his sword, and pushed the questions of equipment and preparation further out if his mind.
      "We've gone over this enough!" he said to himself. "There's no turning back now." 
But deep in his heart he knew, he may be stepping into something he was not yet ready to face. there was a reason none had maps, routes, advice or details about the ruins of Caligh-Khazdule. But then again, this was just doubts playing at his confidence. 
      "By Torms hand I will not turn back!" he said to himself. And with that he began the descent down the long winding stair that stretched out before him, its intricately carved stonework spiraling ahead into the shadow. His fate was now sealed, whether he knew it yet, or not. 



"Go back to the darkness from whence you were called!" Grun yelled from his perch. He held his axe aloft, its silver tharnumian crystal hilt shimmering in the eerie cave glow. his warriors had followed him this far, and bravery would not fail them now. 
"This realm will be ours once more!" he yelled, striving to keep the moral of his warriors alive as the great best tore through rock and rubble with a deafening roar. 

The great purple worm shot through the rocky underbed like a bolt, scattering shards of jagged stalagmites across the uneven chamber. Caught by surprise,the Dwarven troupe scattered, immediately turning and taking up low defensive positions. Each warrior knew it was in their blood, their very racial make-up to face and conquer such monsters, as their forefathers had done before them. 
"This very beast feeds on the blood of our Ancestors!" Grogan yelled, marshaling the courage of his soldiers as only a Dwarven Sergeant can do. "Take him back to the pit!"
He hurled his axe through the air, landing it squarely into the worms soft underbelly with a sickening squirt,sending the acidic blood spurting in streams from the gaping wound and dissolving the finely crafted dwarven handle in just moments. 


Angered, the beats now turned in full roar, facing the threat directly at its front. 
Rushing to the forefront with his mighty mace drawn high, Morgrim blocked Grogan while he retrieved another weapon. Meet the Mace of my Fathers!" Morgrim yelled. "You have faced this before!" He raised the great mace in a swooping attack, lunging at the worm's open mouth.  



But Morgim's timing was not in the Gods favor, as his drawn hand met an open maw and a quick black swallowing darkness. Pain and burning, darkness and silence as the muffled cries of his anguish disappeared into the beasts mouth, swallowing him whole. 




Deep beneath the cavernous tunnels and winding passages of Caligh-Khazdule, Zekraen Riynar, Priest of Orcus was nearly completing his ritual. The hireling made an adequate sacrifice, its blood now pooling over the ancient stone altar and seeping into the sacred bedrock beneath. In the distance, the glow of the bubbling lava pools sent fiery shadows across the walls of this most evil of chambers. At his sides, his loyal cultists, slick with the blood of their sacrificial self-mutilation, chanted harmoniously. Their blood splattered maces swaying in a trance like prayer of hate and doom towards the glowing fire ahead. 







Through the mirrored image of the translucent portal came the shadowy image of the aspect, its form slowly emerging from the wall of storming fire and rising from the lava pool beyond. wings spread forth as the beasts wand reached out, calling to its worshippers in answer to their foul call. The very vision of Orcus, Prince of Demons had risen from the depths of this foul chamber, once more coming forth in the broken halls to lay claim to this mortal realm. This ceremony had happened before, but this time, Zekraen vowed to be the seat of power behind the rising doom that would infect this realm like the most vile of plagues. 


Orcus growled slowly, pleased with the sacrifice which called him from the depths of the Abyss. As the chanting continued, the magic now nearly completed, he grew in size and power. Soon his aspect would take on his true form, developing into the full demon shape in this world and allowing him to step forth from the sacred fire pool to the earth beneath, laying hoof to stone and walking amongst the living in the mortal realm, where his rule would bring to the world a future of endless war and torment for all the free peoples of this foul green realm. 
His doom nearly complete, Zekraen smiled at the power he would wield beneath the rule of the great Orcus, bringing to the world a new terror, a new darkness, and a renewed war on the souls of all mankind. 
Only one could now stop him. The pursuer he had evaded these last seven years. The one knight who sought to destroy his plans, and bring about an end to his final rise to power; the Paladin Cavalier Elrik, Knight of the Black Triangle. 
But in moments, he too would be of little consequence. For as Orcus raised his great hoof, stepping forward onto the stone earth of the mortal realm, he ushered in what would soon become, a new age of darkness.