Stalagmites, Stalactites, Ruined Towers, Altars and more!

Lot's of new projects coming down the tunnel here soon.
All projects are currently underway being created from a basic hand-molded DAS clay resin, and will include features such as:


  • Modular sections of stagmites 
  • Altar of Human Sacrifice
  • Small modular stone walls
  • Ruined tower
  • Trees of the Dead
  • Shrubs and bushes
  • Pit sections
  • Traps and Spikes



 Should be some amazing results. Previous collections are selling online in the $25 and up range, and custom commitions are taken on an individual basis.

Contact Calder, Cavalier, or Edmund at creativdungeoneering@gmail.com.com for more info.

Images and storylines coming soon!


Brainmush and Two bits...


Brainstorming names, either places, people, items, books, cults, Orders, religions, gods or Demons, can be a usefull tool for any fantasy based endevour. From modelling to wargaming, miniature creation, character development or plot design, a bit of off-the-cuff naming can often times spur the mind onto the right path.
Use as needed for whatever image, place, or thing comes to mind.

Leather claw
Books End
The Fable Well
The boiling pot
Burning Octavio
Pit of Ultimate Despair
Temple of Har Shabzur
The Dragon's Throat
Wormwvale
Tallis Ryncwind
Wolvesbane Point
The Bone shoals
Fires Edge
The crack
Temple of the Tooth
Orcs Snout
Drawn Bridge
Tanskun Dungear
Redbadge
Lancrid Dar Tu'n
One of the Eight
Organization de Mal
Mr. Spoil
To know of all
He who shall be named
She who shall not be named
The abandoned ones
Child of Storm
Children of the Ice
Razorworks
Gnome bits
Gnarish Craz'Kurgular
Scar snarl point
The Fingers
Horse and Hoof
The Virgin Tree
Whitmore Pines

etc.......

The Rising of Caligh-Khazdule'


Through the misty forests surrounding the cliffs of Caligh-Khazdule rise the ruins of the once great Dwarven outpost, stretching like twisted decaying arms into the spiny tendrils of broken branches, thorny underbrush and ancient undergrowth. Within this old forest can often be seen the shadowy spirits guarding its environs; sprites, dryads and fairy kind, and the darker dwellers of these woods. 
To the true hearted traveller there is little to fear, but to those who seek to bring upon this once peaceful land harm, chaos, or evil acts, the guardians of this narrow forest lay in waiting, ready to defend the last patch of sacred ground still floundering at the edge of the tattered and broken land that is, the ruins of  Caligh-Khazdule. 


From the edges of a spur of rising rock, Cavalier the Paladin spotted the Dryad moving slowly, just a woodland shadow to the untrained eye. It swayed gently, moving against the breeze through a snag of tangled broken wood. Peering beneath his Aasimar helm, Cavalier locked his gaze into the deep yellow sockets of the noble guardian, allowing the Dryad's woodland spirit to sense Cavalier's nature, his journey and it's purpose. He knew that the Dryad would find in his heart only goodness and justice, and that he sought not to harm this sacred forest realm, but only to pass through, gently and reverently touching not the magic wilderness guarding the gateway to the evil that lay beyond. 


 While the forest holds its share of sacred benevolence, it too has its darker side. As Klodius the Dwarven Warrior found at the very edge of the Caligh-Khazdule ruins. Where forests stop and deserted crumbling rock begins, the very foundations of the foul darkness that so permeates this scarred land can be felt, smelled, and seen. 
Oozing beneath a torn pile of rubble and under rotting roots and decaying branches sprang the yellow Ochre, its spindly tendrils searching for fresh meat and needed sustenance, so rare in these empty ruins. 
It grew slowly to a staggering height with a swirling squish of a sound, its monstrous form taking a stance of aggression as Klodius and companions moved slowly and cautiously past. "Waste not your energy nor muscle on so foul an encounter" he wisely called. "there are fouler things than slimes in the bowels of this horrible place."
The jelly's, slimes and oozes of the world need not be the most heroic of foes, but harm they can and have done. Many a warrior has lost his weapon, his limb or his life to lesser forms...




As forest gives way to wide open expanses of rocky canyon, Cavalier and Redgar look out over the rise towards the distant entrance of Caligh-Khazdule. The massive cliffs mark the main entrance to the once grand and well-guarded underground realm of the Dwarves. 
One of the most northern fortresses under their control before the great Orc Wars of the first age, Caligh-Khazdule was most widely known for its production of gems, jewels and natural stones of utmost quality and value. And it was the magical properties both of the mountains from which they grow, and the stones themselves that drew such evil to this place over so many centuries, the onslaught of which grew so great that it eventually drove the Dwarven clans from this ancestral home entirely. Further west they ventured and to now unknown lands and even more remote locales. 
To this cursed place few ever returned, and only the foolhardy go in search of wealth, adventure or quest. 

To the Western wall Tordek approached, seeing that none dared follow. He made his way gently through the tortured wood, past shadows and guardians of races he knew not, finding his feet at last on solid stone. Breathing a brief sigh of relief before continuing on, he tightened his grip on his axe, placed a small wad of dried beef in his mouth, and sighed deeply, breathing in a final breath of fresh mountain air. 
At the ruins of the once great Western watchtower he would make his descent. Forest gave way to the massive cavern entrance, so vast that the uppermost ceiling of this treacherous tomb lay all but in perpetual darkness, so vast were its heights. Bats fluttered through the chamber, stirred by some distant movement and driving them deeper into their subterranean home. As he stood at the brink, staring over the crumbling walls of the precipice into the gloom of some distant floor miles below, he imagined the grand processions this great passage must have once seen; dwarven banners and great armies, caravans of supplies and people, young and old making this arched entrance and its legendary market a true wonder to behold. 
But now, in the distant shadow lay only silence and the stench of rotting decay. In the distance water poured from some ancient river, tumbling through cracks and crevices in the great rocky cave bed. And everywhere hung the gloom of a thousand years of empty silence, with only rumor and legend to tell of what horrors lay beneath his very feet. 



As Egan Jerrad held the lantern aloft, he gave a sigh of nervousness, pondering once More the words of the merchant he had met on the streets of Sohlnorus. "Travel not by that road" he said. "There are a good many places in this world to seek ones fortune, and a good deal to avoid. This, my friend, is not one worth the risks that underground city holds."
Still, the draw of the legendary city of Caligh-Khazdule was to strong for Egan to resist, and so he headed north and west, travelling for days to reach the foot of the great cliffs. 
He knew it was by sheer luck and a bit of magical fate that he found his way through the Claigh woodland at all, thanks be had to a charmed amulet won from an inebriated Wizard in Daggers Port that he found his way here at all. 
No adventurer's guild in all of Western Flanessia could deny him entrance with a famed Jewel of Caligh-Khazdule in his possession. He felt his knuckles tighten around the grip of his sword, and pushed the questions of equipment and preparation further out if his mind.
      "We've gone over this enough!" he said to himself. "There's no turning back now." 
But deep in his heart he knew, he may be stepping into something he was not yet ready to face. there was a reason none had maps, routes, advice or details about the ruins of Caligh-Khazdule. But then again, this was just doubts playing at his confidence. 
      "By Torms hand I will not turn back!" he said to himself. And with that he began the descent down the long winding stair that stretched out before him, its intricately carved stonework spiraling ahead into the shadow. His fate was now sealed, whether he knew it yet, or not. 



"Go back to the darkness from whence you were called!" Grun yelled from his perch. He held his axe aloft, its silver tharnumian crystal hilt shimmering in the eerie cave glow. his warriors had followed him this far, and bravery would not fail them now. 
"This realm will be ours once more!" he yelled, striving to keep the moral of his warriors alive as the great best tore through rock and rubble with a deafening roar. 

The great purple worm shot through the rocky underbed like a bolt, scattering shards of jagged stalagmites across the uneven chamber. Caught by surprise,the Dwarven troupe scattered, immediately turning and taking up low defensive positions. Each warrior knew it was in their blood, their very racial make-up to face and conquer such monsters, as their forefathers had done before them. 
"This very beast feeds on the blood of our Ancestors!" Grogan yelled, marshaling the courage of his soldiers as only a Dwarven Sergeant can do. "Take him back to the pit!"
He hurled his axe through the air, landing it squarely into the worms soft underbelly with a sickening squirt,sending the acidic blood spurting in streams from the gaping wound and dissolving the finely crafted dwarven handle in just moments. 


Angered, the beats now turned in full roar, facing the threat directly at its front. 
Rushing to the forefront with his mighty mace drawn high, Morgrim blocked Grogan while he retrieved another weapon. Meet the Mace of my Fathers!" Morgrim yelled. "You have faced this before!" He raised the great mace in a swooping attack, lunging at the worm's open mouth.  



But Morgim's timing was not in the Gods favor, as his drawn hand met an open maw and a quick black swallowing darkness. Pain and burning, darkness and silence as the muffled cries of his anguish disappeared into the beasts mouth, swallowing him whole. 




Deep beneath the cavernous tunnels and winding passages of Caligh-Khazdule, Zekraen Riynar, Priest of Orcus was nearly completing his ritual. The hireling made an adequate sacrifice, its blood now pooling over the ancient stone altar and seeping into the sacred bedrock beneath. In the distance, the glow of the bubbling lava pools sent fiery shadows across the walls of this most evil of chambers. At his sides, his loyal cultists, slick with the blood of their sacrificial self-mutilation, chanted harmoniously. Their blood splattered maces swaying in a trance like prayer of hate and doom towards the glowing fire ahead. 







Through the mirrored image of the translucent portal came the shadowy image of the aspect, its form slowly emerging from the wall of storming fire and rising from the lava pool beyond. wings spread forth as the beasts wand reached out, calling to its worshippers in answer to their foul call. The very vision of Orcus, Prince of Demons had risen from the depths of this foul chamber, once more coming forth in the broken halls to lay claim to this mortal realm. This ceremony had happened before, but this time, Zekraen vowed to be the seat of power behind the rising doom that would infect this realm like the most vile of plagues. 


Orcus growled slowly, pleased with the sacrifice which called him from the depths of the Abyss. As the chanting continued, the magic now nearly completed, he grew in size and power. Soon his aspect would take on his true form, developing into the full demon shape in this world and allowing him to step forth from the sacred fire pool to the earth beneath, laying hoof to stone and walking amongst the living in the mortal realm, where his rule would bring to the world a future of endless war and torment for all the free peoples of this foul green realm. 
His doom nearly complete, Zekraen smiled at the power he would wield beneath the rule of the great Orcus, bringing to the world a new terror, a new darkness, and a renewed war on the souls of all mankind. 
Only one could now stop him. The pursuer he had evaded these last seven years. The one knight who sought to destroy his plans, and bring about an end to his final rise to power; the Paladin Cavalier Elrik, Knight of the Black Triangle. 
But in moments, he too would be of little consequence. For as Orcus raised his great hoof, stepping forward onto the stone earth of the mortal realm, he ushered in what would soon become, a new age of darkness. 



Some Global Inspiration...

Traveling right now.
3 weeks. Japan, Singapore, Malaysia, India, Indonesia, Thailand....

Dungeons? Inspiration? Cultures and color? Plenty. Especially in India.
Poverty, depression, humidity, heat and rain? Yup. Especially in India.

It's funny, the inspiration you get from the world around you, even when it comes to applying that to the worlds we create. In researching a hobby shop in Kuala Lumpur Malaysia, looking for some hopefully killer deals, I came across some photos from. Shop on the outskirts of the city. They unfortunately did not have the items I was hoping to find, Wizards of the Coast D&D Miniatures or the Games Workshop Lord of the Rings line, but they did have some great photos of tabletop gaming here in South East Asia. And from the perspective of one who enjoys the environment in which we game as much as the game itself, I found it interesting how different their interpretation of "fantasy" was.

Let me explain.

See, when I create a fantasy role playing environment, there are a few consistencies wich always remain the same from my own perspective of what "my world" is like- forests, mountains, green pastures, snow capped peaks, and deep dark cavernous dungeons.
But when looked at the photos from the gamers and modellers over here, that's not what I saw. I saw muddy rivers, jungle scapes, red-brown muddy terrain, sparse forests and tangled stands of thick underbrush, steep jagged rocks jutting in straight lines... It was Asia! Albeit, a "fantasy scape" Asia.
And just like I instinctively design a fantasy scape "North America" or even "North Western Europe," they too instinctively designed what, in their own perception of the world, was their "fantasy" setting.

Fantasy implies anything goes, and I love that, but there is always a sense of reality in any good fantasy setting too, something people, and miniatures, can stay grounded too.
But this, this was an interesting contrast, and it really made me re-think my own view of fantasy and of table top settings. I never realized the unnoticed limitations my own imagination was placing on itself, until I stepped out of my comfort zone, crossed a couple oceans, and saw so many things, of which this is just one very very tiny one, that inspired....

Miniature landscapes of city slums, markets, temples of gold and red and greens, dirty oceans none dare enter, ceremonies and statues and idols and gods and colors beyond imagination....so much to describe, so much to share.
Almost makes me wish this blog actually had followers.
 Almost.

Forests End...

At the edge of the Valardale forest, spread thin along it's north-western borders lies the ruins of the
Caligh-Khazdule' Dwarven outpost, a once great expanse of stone and rock extending from the edges of the northern mountains to the edges of the Valardale, and the borderlands between the allied lands od the Elves and the Dwarven Kingdom of Caligh-Khazdule.'




The varied forest flora and thick undergorwth make for a twisting, tightly bound border that some say, is as enchanted as the very heart of the Valardale itself. More than one chronicler has recounted tales of Treant's, Wood Nymphs and protective Dryads along the forest's edge; guardians of the sacred and holy lands of the Valardale region beyond. Centuries it has been since a traveller has ventured along this thin border, for as all know, Dwarves and Elves are no fine friends. And it was along this narrow stretch of sparse border, that old prejudeces grew strong, and some say, still persist.
No Dwarves now rule Caligh-Khazdule', and few Elve's look west to this tortured outpost. Its very soil is a cursed and stony growth, bearing no fruit or flower where once the great stone towers stood watch. This land holds tales of greed, of wrongs not yet righted, and of old allegiences fallen, where tree doth not grow, and only rock can bare the presence of the dark brooding past that hangs over the region like a festering malignancy.

The most telling feature of the Valardale is it's sense of "watchfull emptiness," a pressence of hovering unease that one is always being watched by the hidden eyes of the Elves, although it is rare to see any stir within the thickly growing trees. This ever-present sense of foreboding keeps many away from the Valardale's sacred borders. But looking north and west, one may wish to stay close to those green borders for fear of what lies beyond the vale in the rocky regions of  Caligh-Khazdule.' It is along this border that the forest refuses to grow, encroaching only in small stunted trees along the rocky edges of this once magnificent outpost. 



In the distance, past rocky outcrops and distant fog lies the visible ruins of Caligh-Khazdule', only minor walls and tattered stone remain to face toe cold winds and unending silence. 

_________________________________________________________________________________

Putting together the last few posts that covered creating terrain, realistic trees, and developing story and plot lines based on minutre table-top scenery, comes a table top focused on utilizing all three: 

Wizards of the Coast Dungeons & Dragons Dunegeon tiles - Woods, Caves and Master Set used for base ground scenery, dungeon floors and cave terrain.

War Torn Worlds Greencast terrain for grassy hills, and Ruinopolis structures, ruined tower, and places of Mystery standing stones altar, stone spires and ruble piles.  

Hand-made trees (see previous post titled The wild wild woods...).

Put together on one game board tabletop, they make an impressive modular wilderness and dungeonscape suitable for D&D gaming, small scale wargaming or as in my case, simply great storylines and photos. 

The entire game board, pre-walls and before adding individual character miniatures.


Looking down onto the wood portion of the game board shows the location of the forest pool and the overgrown forest floor stretching nto the stone tiles of the Dwarven ruins. 
Wizards of the Coast Dungeons & Dragons Dungeon Tiles work great, but I prefer more three-dimensional terrain to go along with miniatures. The ammount of detail and artwork in the Dungeon Tiles is impressive, and work well for games on the go, but at home, they serve as excellent floor materials too. 


___________________________________________________________________________________

Somethign brews in the dwarven ruins of Caligh-Khazdule', something dark and eveil, long forgotten and left our of memory save for those tortured souls cursed enough to have witnessed it.
there are places on this world that are so full of evill, so open and direct a link to the realms of the ancient and dark powers, that the very mention of their name strikes fear and cursing into the ears of all who hear it. Caligh-Khazdule' is such a place.

It was not the Elves who drew the Dwarves out of their once mighty stone city. It was not the discomforting quiet of the Valardale, nor the tensions bewteen the races that left this great city in ruins, but it was the will and power of Orcus, Demon prince of the Dead, and the unearthing of his ancient temple far beneath Caligh-Khazdule' that was in the end, the doom for this great Dwarven outpost.

Soon, a foolhardy band with visions of wealth and adventure will set out seeking what they do not understand. They will carry weapons of war, and tools of their trade, seekign to challnege their wit and skill in the depths of the darkness, taking on the unnatural evil that fills this vale and the ruins it borders.
The foolhardy adventurer, how their lives are soon for not...


Lava & Mushrooms & Stalgmites...oh my! Part 3

So I began this project with the desire to match these new creations with the Greencast line of products I use regularly from War Torn Worlds  - one of my all tiem favorite miniature, role-playing and wargaming terrain and scenery manufacturers (www.wartornworlds.com). 
The real key to this was not so much recreating the actual quality and construction of the Greencast line itself, as this is amazingly well-made stuff, created from recycled tire rubber, but to create pieces with a similar finish as the other pieces I have in my collection, thus allowign everything to work as a modular system.

Mushroom stacks:
The Mushroom stacks in DAS clay turned out well, but a bit more rough (actually more real!) than their modeled after Wizards of the Coast Dungeons and Dragons counterpart. A greeen-white acrylic mix was added to the stained bases, and a mixed red and white was decorated accross the cap. Both will likely not see much game use, as I still prefer the D&D versions of these, but these will see some great use in the "fairy forests" of "Polly Pocket Land." For any one with daughters, you likely know what that is...

Stalgmite structures:


The stalagmites were simply brushed with a stiff-bristled paintbrush with an acryllic white to give a similar look to the War Torn worlds Rubble Piles that accompany my modular undergound/wilderness scenery set. Once the right "tone" of granite-looking white stone is achieved, they are sprayed with a LIGHT coating of matte sealant spray.
DAS clay tends to relaly saok up sealants, so be careful, otherwise matte sealant can turn a smooth DAS clay surface to glossy finish in no time if over-applied.






Lava Pool-Final touches:

In Part 2 I covered the staining and undercoating of the  created stalgmites, mushroom stacks and the lava pool. Like the other structures, the Lava pool was given a black wash with a grey over-tone to give it a natural stone look. Once the grey stone wash is applied, I brushed light white strokes accross the entire structure with a stiff bristled paintbrush. This was to match the "white granite" look of the modular War Torn Worlds terrain I was hoping to match. The entire structure was "stone washed" with the exception of the center inside base of the lava pool.

The center inside base of the lava pool was then covered with a light spackling of mixed reds, yellows and oranges. Brightly splattered in various patterns, and rather haphazardly applied with striking motions and random swirling strokes to drive the acrylic into the surface cracks and dimples along the bottom and inside edges of the pool.

I use older stiff or abused brushes for this to get random uneven textures and strokes. Cheap brushs for this natural finishing work fantastic. I think these brushes were $1.00 US from a nearby dollar discount store. They are fantastic for uneven, rough, and natural looking finishes. I am sure there are better brushes out there that cost as much as a new finished piece of terrain from Games Workshop, but so far, these work excellent.

To finish, I stained the entire piece (except the center inside base of the pool) in a matte spray stain, and allowed to dry. Once done, a light gloss spray is applied to the center pool area only. Don't worry if the gloss stain spaltters onto the inside of the rock walls, that actually will come into play later.




















The next task was to apply the "lava."
I hesitate here to describe what I sued to create Lava, because it's the same "wonder" material that I have used to create award winning miniatures such as the Water Wierd, Gelatinous cube (both to be featured at a future time) and terrain water effects...but this blog is 99% solely for my own creative expression and has very few (if any) readers, therefore, I doubt I am loosing much by giving away any form of "secret recipe" here. The magic ingredient that amkes for some of the most wonderful, long lasting, easy to obtain and cost effective structures and creatures is.....

plain, old, hot glue... 
Yup. Craft store quality clear hot glue sticks. Nothing special, nothing fancy, nothing expensive. To emphasize again here, sign up for Hobby Lobby email newsletters and get 40% off coupons weekly. I believe Michaels and Joan Fabrics do similar promotions. 

I applied the hot glue in pooling, streaming motions, layer over layer to give the lava depth and swirling patterns. Let it cool and allow it to sit thin enough to have the previously painted "lava colored" sub surface of the pool show through, hence the light orange and red color beneath. 

 Notice the light orange and red hues shining through the laid hot glue. bubbles in teh hot glue as it forms only add to the sense of "bubling magma" and they can make for great additions ocne/if paint is applied. 
If the hot glue is appled thin enough, no coloring is needed, but I really wanted this pool to "glow" so I applied a layer of "lava" paint over the top of the completely dried and hardened hot glue surface, now a smooth plasticy finish. 


When the glue si sufficiently dry, paint is applied in much the same way as the surface of the pool bottom was before laying the hot glue - rough, uneven stabs, strokes, splatters and pools of mixing colors. Let dry, and stain the final while it is still lightly moist, with a gloss spray. the gloss spray will shien ovber the inside upper edges of the rock lip, which is a good thing! This will give a "false glow" to the lava, tricking the eye into making it look like the colorful lava is "glowing" (or in this case, "glossing") against the drab, dark-washed stone edges of the pool.


Notice the glossy sheen to the inside edges of the stone. Some of the fine edge painting was doen with a much smaller brish to get the mixed acrylic yellows, reds, and oranges into those small cracks and crevices. 

  
And here is our stalgmite pieces and lava pool in relation to the other modular War Torn Worlds Greencast pieces, all finished in grey granite stone:


Notice how the final finish of all piueces is so close that intil each piece is touched and felt, they look as if they came from the exact same set. This makes it easy to sue as many or as few pieces from this same terrain setting as needed for each individual wargame or module setting. 

All in all a successfull little project that will make a great backdrop for the Deathpriest of Orcus and his two cultists to call forth the Aspect of Orcus from the coming portal, the inhabited corpse sacrifice, and the heroes lurking in the shadows to thwart the evil plot...











Lava & Mushrooms & Stalgmites...oh my! Part 2

Continuing the tutorial here on creating some unique scenery, the second stage of this project involves  the staining and initial colorization of the structures, or in this case, natural terrain.
I went with a stone-grey wash, made from a watered-down black paint and water. this does two things:

1-It allows the paint to take on a grey look, more "stone' like than a standard mat grey or black.
2-the watered down recipe allows the paint to seep into the cracks and crevices of the DAS claymore naturally, giving the look of divots and pock marks, rock holes and cracks in the natural shape and structure of the terrain.


I started by laying a flat grey paint all over the entire piece, filling every hole and crack with the same thin layer of standard grey acrylic paint.
I paint over a slab of marble. It's smooth and glossy, and allows me to use it as a palette well, mixing colors with the right amount of water and then easily brush off the excess for a clean surface later. a Metal sheet works well for this too.

Not a lot to see at this stage, but the flat grey tone throughout laid by brush, seemed to really get into the cracks better than a typical spray primer. The spray primers often can gloss over the subtle surface textures too much, filling holes with globs of sprayed paint and eliminating the small details that the DAS clay really brings out, especially with natural terrain, like rocks and cavern structures. Also, I wanted my cavern structures to mimic the terrain creations of War Torn Worlds Greencast line - (http://www.wartornworldsstore.com/) a line of products the guys over at WTW make from recycled tire rubber adn that looks and LASTS forever!!! It tends to have a white finish to the natural grey stone as seen in the image here, and thus, I needed the grey-black base to brush the white finish over the top of in the final stages, coming soon.



(Picture by War torn Worlds-Rugged Spire A)


Having two of these rugged spires, I love how they can work for outdoor natural mountainous terrain or underdark or cavern type spires. My goal here is to try and make modular pieces of cavern stalagmites that match this same finish. Notice the heavy white-gray brushing over the dark gray-black of the undercoated recycled rubber.



A note on the clay here too. this is great stuff for several different things, but as good as it is, I have yet to really nail man-made structures - buildings and bridges that I have designed in the past simply came out looking too "worn" or "dilapidated" with the DAS clay, and so natural terrain, caves especially, seems to be where this material really excels.

Mushrooms
My original mushroom aim was to create a similar mushroom stack to the D&D Miniature, the Deathcap Mushroom, but in smaller stacks of two, to allow them to be used alongside the standard D&D Minis and give a natural cave growth look.
I started with just the base on these. Again with a watery-grey primed mix of acrylic and water, set into the stocks and underside of the mushroom caps to allow the paint to seep deeply. these DID NOT get the flat grey undercoat, however, and here is why:
On the D&D version I am mocking these up to look like, the plastic of the miniature actually shows through a bit, giving the undertone of the stalk a whit-ish look, lighter than a grey or primer base would allow. Because the DAS clay works so well at absorbing paint, and dries white, it makes a perfect base to match the "light grey" of the D&D Deathcap mini. Once this dries, it will get brushed with the right color, and will actually be a somewhat faster process than the cavern terrain above.



Next stage: Painting and color and Lava accents...oh my......

The wild wild woods...

Few things capture the imagination of fantasy and adventuring than a good forest.
Every good adventure movie has one. I've always dreamed of developing some form of "Adventure Film Festival" NOT consisting of "hippy-esque" "look at me I climbed this peak" or "skied this slope" type movies, but of REAL adventure movies, classic, adventure and fantasy adventure at that, films and cinema. Cheezy graphics, hokey special effects, and mediocre acting and dialogue a given, but what they would all have in common is one thing...travel.
And that "travel" almost ALWAYS involves journeying through a forest.
Examples? The Fellowship of the Ring, the Hobbit, Legend, Krull, The Magic Sword, Clash of the Titans, Sleeping Beauty, Dragonslayer, Conan the Barbarian, Sir Gawain & the Green Knight...the list goes on and on.....

So a forest is an integral part of any fantasy adventuring landscape. The problem is that for tabletop role-playing you have about three choices when it comes to forests, maybe four:

1 - Buy pre-made trees that look like they were borrowed from Dickens's Christmas village miniature decorations. what you get is almost always bright green pipe-cleaner pines on small wooden bases with a sprinkling of crappy looking snow. they flake, they look fake, and they are in a perpetual state of winter (which depending on your campaign or imagined world, may or may not be a bad thing...Narnia comes to mind...)

2 -   Buy nicely made pre-made trees from, say Citadel Miniatures. Citadel Wood is a favorite of mine.
http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1095512
They look fantastic, require a bit of work, can be sued with or without foliage, giving them a "dead swamp" look, but they cost a small fortune too. $30 for three trees...$10 a tree? For three? three trees a forest doesn't make. Sorry. And at $10 a tree, I could practically afford REAL trees...not to mention the time it takes to construct the final product. I still want these, and eventually will have them. Illogical as they might be compared to the ones I will be describing here.

3-Go with "non-tree forests" using "something" to represent trees....I guess this works. But this is pretty much the same as option 3A here too: go with 2D trees, as in Wizards of the Coast Dungeons and Dragons Game tiles:
http://www.wizards.com/DnD/Product.aspx?x=dnd/products/dndacc/9780786952465
Now to be fair, and because of my  undying loyalty to anything made by Dungeons & Dragons and Wizards of the Coast, I love these. they make magnificent ground tiles over which to put REALISTIC trees...but using these as the forest itself is fine for the non-miniature focused gamer or the lazy DM.
But this brings us to option 4....

4 - Make a REAL forest yourself with a bit of time, a bit of glue, some patience,and whole lot less money. And here's how....



Glue type:
I DO NOT recommend spray glue. This is what Scenic Woodlands suggests on the back of the package, but I have never had much luck getting their clump foliage to work real well with spray glue. It just is not sticky enough. Toughen up your finger tips, because HOT GLUE is your best friend. For this, as well as MOST other RPG and War gaming scenery projects. It is tough, mold-able, shape-able, and dries fast and hard. Everything with the trees is done with hot glue. Yes, it burns when your fingers touch it, but only for a second. for amazing water features, see using hot glue mixed with other concotions for those too. It is an amazing and completely undervalued modeling material. 

Foliage & "Leaves.
"Start with a pack of Scenic Woodlands (or similar brand) woodland railroad train scenery, foliage or clump foliage. I prefer anything that says, is sold as, or marketed for "railroad scenery." 
The reason being that, for whatever purpose, this stuff is INFINITELY cheaper than if the same item is sold in gaming hobby stores or marketed for role-playing or table top war gamming. I don't know whether it is because "railroaders" tend to be more price conscious, stingy or just plain "geriatric" and refuse to pay "Citadel-esque" prices or what, but the stuff is EXACTLY the same, often the same brand, and cheaper when designed and marketed for train modeling rather than gaming. 
Go online, sign up for a few emails from Michaels, Roberts Crafts, Hobby Lobby, Joanns, etc.....get a  40% off coupon, go get it there. Save a bundle. 

Tree Trunks:
Got a yard? Live near a park? have a neighbor with weeds? Get your tree trunks there. Seriously. DO NOT fork over the money for a bag of sticks labeled "realistic tree trunks" from Woodland Scenics. They sell bags of sticks, all "fairly" straight and usually hanging right next to the clump foliage, for a ridiculous amount of money. THEY'RE STICKS?!!! Seriously? $12, for sticks? 
Just go get them from your own backyard, or the park, or your neighbors....if you have no access to sticks, you likely aren't looking real hard, or live in the Mojave, Gobi, or Sahara Deserts, in which case this is likely not a real applicable blog post for you anyways. Hold off reading until I get into "Creating Desert Terrain" next month. 
Weeds, sticks, scrap wood from the wood pile, shave, scrape, carve with a knife into "fairly" straight (or not depending on the look you want) pieces. Walla. Tree trunks. The more spines and sticky little points the better to grab that foliage, but more on that here in a second. So weeds or the tips of overgrowing shrubbery work great. Strip off old leaves, real bugs, etc of course.

Bases:
Foam core. Fantastic. Poke a hole, stick in your tree trunk, glue (see gluing tips below). Let the glue overflow the hole and the trunk a bit and don't worry too much on this yet. We'll cover it up with rocks and underbrush here soon. Scrap foam core, Styrofoam, card stock, even cardboard will work well. Just make sure the diameter of the base is wide enough to aaccommodate the size of the tree you are hoping to create. Notice in the photos here the bases all have real rocks. these are for balance, weight, and to cover up the unsightly holes where the trunks are drilled into the bases pre-foliage. they look fantastic when done though too.  


Foliage and Leaves and gluing:
Apply hot glue to the stick, top, letting drip down, cover trunk and branches well, let it drip and web and pool and stick all over like a spider-web like mess. Grab a hunk of foliage, apply, and pull.
Pull gently, but pull, the remainder off. Keep pulling and re-applying to new, uncovered spots. When you have that section covered to the desired fill, apply more glue on top of the first layer of foliage, and re-apply more foliage on top. Keep stacking foliage on top of hot-glued foliage, until you have both the shape, dimension and "bulk" of foliage for each tree. 
Once your each a good stopping point, apply foliage and rocks (available from dollar stores or even grocery stores for cheap, small pottery and vase size pebbles work best) to the base. this will not only re-enforce the trunk itself and the weight of the tree, but give the base a well covered "natural" look. 

Finishing:
When your done, you will likely NOT have the exact shape of the tree you set out to make. The glue tends to react to the foliage and the individual shape of each branch and stick or "trunk" to create random patterns, and applying the foliage to this only heightens the sense of "natural randomness" as well. Thus each tree is completely unique and looks totally different from the next. 

This is what makes these so good! They are ALL unique, each is different. Different shapes, sizes, bends, curves, structure and general look. Not only will your tabletop role playing or war game forest have real elements like rocks and wooden trunks, but you will have the look of a real growing forest as well, with each tree different. Add in different colors and forms of foliage each time you do a set of trees, and the forest will grow and develop into one of the most beautiful pieces in your collection. 



Lava & Mushrooms & Stalgmites...oh my! Part 1


In an effort to really keep the number of dungeon and table-top role-playing accessories and terrain pieces I have to a minimum, I have, as mentioned in my last post, gone pretty much to collecting and creating story lines, module and dungeon plot lines, and detailed-miniature scape's with pre-made, pre painted, and pre-fabricated pieces. 
I suppose that once I again, amass a collection of hand made items, I will likely, after much documenting and posting here, sell these off as well. Who knows, maybe there is a market for these, other than the plethora of sellers already producing crappy hand-made items via their "eBay store."
I personally, want my pieces looking as realistic as humanly possible. I have been shocked and disgusted with some of the crap other gamers turn out for use as table-top terrain. Why have it at all if it doesn't look absolutely fantastic. 
"Your supposed to sue your imagination" one might claim-true-but then why have table top miniatures at all? 
But I feel the same way about my gaming space too. I was not satisfied playing at a "kitchen table" so I built an entire room into my home complete with hard wood floors, floor to ceiling shelves, fireplace, leather chairs, flags, statues, bones, spell items, old tomes, and artifacts from all over the globe...a proper English study that looks as though it came from a turn-of-the century English mansion. 
Still hunting down pictures but I'll get into Dungeoneering interior design space soon enough...

Onto the newest design project!
Lava Pit:
I have recently acquired a couple Dungeons & Dragons collectible miniatures for Cultists of Orcus, and a Death priest of Orcus (who, by the way, looks suspiciously similar in it's horned headdress to the priest of Kali from Indiana Jones and the Temple of Doom...may have to use this mini to do a future post on modifications to D&D Minis...). With a D&D Collectible Aspect of Orcus miniature on it's way, I of course, must have a bubbling pit of Lava from which to call forth the Aspect! Throw in the poor slave-sacrifices and walla...you can create a generally macabre scene of evil for a magnificent Demon Prince like Orcus!

First.....
These projects are all formed from DAS clay, air hardening modeling clay. Available for various prices in various size packages from local hobby stores. 

Tips on creation:
  • Don't try to use their tin foil packaging to keep the air out once you've cut it open. Stick the whole thing in a big zip lock bag to keep the exposed unused clay from hardening when not in use. It's pricey enough to not want to waste anything you don't have to. 
  • Pull a chunk out, re-create those Play-Do molding day's of yore (minus the eating of course if you were into that...) and make sure you use in a well-ventilated area. This stuff can stink up a room with the toxic aroma of chemical exuberance in no time. 
  • find a tool or two you can use to aid in molding and texturizing, but be cautious to only use ones that you can devote to this. The powder coating in the DAS clay doesn't really come off, and will pretty much kill the tool for anything other than menial dirty use. 
  • Wash hands thoroughly when done. You ll notice a fine white film coating your hands after molding, strong smelling...bad tasting. 



Lava Pool: 
Started with a basic flat section of clay, molding up into rocky, uneven sides, and then sued my tool ( a vintage walnut cracking pick from a local second hand shop) to poke, prod, and roll the surface of the tool into the moist clay to give the base a pock-marked lava look. I also used the rounded end of the small metal pick to distribute the clay in uneven "flows" along the edges, giving the look of a crater. 


Stalagmite mound:
Molded spires into thick sloping groups around a central base of fairly flat clay. Used the rounded walnut pick (seen in right corner) to sculpt the sides of the stalagmites in a downward motion, giving the hardening clay the look of old flow stone or dripping and drooping rock from minerals dripping from some ceiling above, pooling into soft pouring slopes of rock below. I wanted enough surface area in the middle of the stalagmites to be able to not only place 1 to 2 miniatures for game play, but also to provide a potential passage, tunnel, walkway, trap, dead end "look" or even cover should the stalagmites need to serve as blocking during an in-game ambush or cavern battle. 


Mushroom stacks:
Having just acquired some Dungeons & Dragons Miniature Deathcap Mushrooms from Strikezone Games (http://shop.strikezoneonline.com/Category/Games.html), and they were a fantastic price and arrived REALLY fast by the way, great plug for these guys...

I wanted to try my hand at adding a few in double stacks to match. These will likely be painted to match, and if I come up short, they'll be modified to  be a different species likely via paint and coloring effects. 
These were tricky, because DAS clay doesn't really stick to itself as separate pieces that well when they start to dry with little or no pressure between layers. thus, I found that forming the stack and the cap separate, and suing a tiny dab of super-glue between the two layers did the trick. Otherwise, I was having to smash the mushroom cap down to adhere it to the clay of the stack, and as a result, the mushroom stem became "squat" rather than firm and slender as on the D&D mini version. 
These will be added to a black rounded base to mimic the look of the D&D official Deathcap mini as well, as I'd like ti sue them in conjunction with the original versions to create a subterranean mushroom forest for future cave scenarios. 
Textured the stems and tops with same tool, rounded edge of base of tool, sloping stem accents with the sharp end to give a "growing" and natural look. 


Next stage: Painting and bringing to life, texturizing, and adding lava effects. 

Keeping the Gateway Open....




The Gateway is still open...even after a CLEANSING!

Recently I sold off everything I have developed over the years for this blog. There is nobody really Reading this anyways, so I can pretty much describe this in as few of details as I would like since no one really knows what I am talking about, but there it is....
So I started creating dungeon and table-top role playing terrain as a fun creative way to develop some very detailed scenery to pull in two nephews who I began playing Dungeons & Dragons with a while back. Trees, real rocks, waterfalls, fountains, mountains, deserts, caves, lava, sewers...entire city's, everything......
It became fun to try and re-create miniature sized worlds, photograph, write story lines and plot lines, and give details on how these could be created for less than the price of purchasing these via Dwarven Forge, war Torn Worlds, Citadel Miniatures, etc.
Then I realized something.......
I LOVED these company's! War Torn Worlds especially! (http://www.wartornworldsstore.com/). I wanted to support them, devote more time to writing, story telling, and enjoying the collecting of the miniatures and hobby, and only create a few here and there. 
This, plus I was REALLY running out of space! I had filled two large steamer trunks, and entire room, and built on an entire room in my home just to accommodate gaming supplies. 

These were now, due to the growing lack of interest of the two primary people I played RPG's with, going completely un-used, and as a result, un-appreciated.

We all grow up, we forget that things we loved and believed in were almost real once. We forget that being involved in things many see as "immature" or "geeky" can sometimes keep us grounded, innocent, and help us remember that life does not always need to be so heavy, but can be filled with creativity, fun and excitement, no matter the age. Unfortunately, my nephews are growing older, and so am I, and RPG's and D&D is more of a hidden personal hobby and collection, for the sheer enjoyment of it than the actual playing of it, if that makes sense.
As a result, it was time to clean house. 

I sold everything. 
Well....almost. The world, and the stories it generates that exists in that old fashioned dungeon-esque castle library in my basement still exists....my gateway still remains open to that creative world, that realm that I grew up in, that doorway to that realm of imagination, fantasy and magic. 
A few key items were kept, and a few are still being collected. 
Mainly now consisting ONLY of:

-Official Wizards of the Coast Dungeons & Dragons collectible miniatures. i think I might have a serious condition, because these, I absolutely love. Re-painting and customizing, or just keeping the way they are. I love them. Great work guys. Keep it up, and forget that stupid Heroscape crap. Please. OK, it isn't crap, it's just not as nice as the D&D branded stuff, even though a lot of them are the same mini's I know....

-War Torn Worlds brand scenery, Greencast rubberized recycled terrain. This stuff is AMAZING! Bombproof, stack able, store able, and absolutely lifelike....plus their customer service, communication and pricing is second-to-none. And the fact that they are from Sacramento (my home town) doesn't hurt too bad either....
-Citadel miniatures, Lord of Rings collection only.

Stories, sub-plots, and tutorials for limited pieces will continue here. And maybe someone will stumble upon this blog somehow and get some inspiration or ideas for keeping their own gateway open.

Coming up next....

Lava pools, homemade mushroom stacks, and some great little Stalagmites....

Deep dwellings and Dangerous devices...

There are places in this world, deep places, dark and brooding and full of anger and hate.
Within these places often lie the echoes of history un-told, the stories and legends and fables and tales covered up, ignored, banished and forbidden.
They say that history is written by the victors, but within the depths of the earth lie the stories as they truly happened, waiting for resurrection, waiting for their return to the surface, to the knowledge of mankind.
But within these hidden halls and deep underworlds lie the imaginations and the abominations of all that is dark and evil and cruel in the world. These are the haunts and dwellings of the foul, the twisted, the cruel and the profane. These are the hidden lands, separated from time by centuries of rock and darkness, where in every corner of this under earth dwells horrors untold and arcane secrets unknown.
It is into this realm that the brave and foolish alike so often throw themselves, seeking fortune and challenge, honor and wealth.
But those who return, do so by only one of two paths; heroic triumph, or utter madness...

The Throne of Bone
The fabled Throne of Bone is said to exist far beneath the ancient ruins of the city of Bard Zuran, west of the Ered Ethlu'n and south of the Great Massif Spine. believed to have been constructed from the ancient spin of a deep dragon, the throne became embedded with the power of Lolth, the Demon Queen of spiders and the patron Goddess of the Dark Elves, when acquired after the 13th blood war of the underearth.
It's original builder, the Wizard Nero Baldam, had raised a great army of deep goblins, kobolds and troglodytes with plans to assault the Dark Elf city of Zanrabanar. From his throne, he communicated directly, so the legend goes, with the powers of the Abyss, calling into his control demons from one of the plane's many dark depths. But unbeknownst to Nero, this demon was in fact, a Yohlchol; a handmaiden of Lolth, secretly in service to the Drow Sorceress Shralaz. His best laid plans came to not as his fortress of stone was laid to waste, his throne possessed, and its whereabouts, lost to history.
Whispered voices speak of it being taken back to the council of Zanrabanar where many met their deaths in sacrifice to Lolth upon its spiked steps.
Surrounded by enchanted flames and topped with a single stone-carved skull said to contain ruby's of incalculable worth, the Throne of Bone is, in it's very construction, embedded with evil. Rumors of it being a doorway, a gateway, or a conduit to the realms of darkness swirl as prevalently as does the dark magic that surrounds it.  


  • The Throne of Bone is constructed from three replica human-spinal column pieces, acquired at a thrift store. The plastic plates came from a classroom skeleton and worked out to be perfect for 28mm tabletop RPG size. Bones were applied together with Liquid Nails, and held while drying with industrial strength clamps.
  • Base is a D&D Miniature size wooden disc, matte black of similar thickness to those of the standard Wizards of the Coast D&D Miniatures bases. Available at any woodcraft hobby store.   
  • Fire bowls are wood bed-post end caps, painted and filled with hot glue, sprayed with a gloss sealant and hung upside down to dry, giving the rising flame effect as the hot glue cools. 
  • The skull is a single left-over Halloween decoration piece from a dollar-store skeleton decoration, with two glass beads as ruby eye's, sealed into the sockets and stained with a stone wash for aging effects. Fixed with standard super-glue. 
  • The entire throne was washed in a dirty-brown flesh mixture to give the bones a realistic finish and the look of ancient bone. 


The Passage of Pain

Deep within the now abandoned dungeon of the mad wizard Loloch, lies the fabled Passage of Pain. Known by many thieves guilds and acrobat training clans throughout the realms as a testing ground, Loloch's Dungeon was notorious for its many traps, tricks, and acrobatic feats required for safe passage. So adept a wizard and acrobatic thief was Loloch, that he literally entombed himself into his own dungeon, many believe, by one of his very own traps. Whether he is deceased or still living none know for sure, as no body has ever been recovered. But what is known, is that through his years of magical study, he lived an unnaturally long life, and was believed to have found a secret to everlasting life. When mixed with the acrobatics and ability of a master thief, he acquired a treasure trove grand enough to rival even the greatest of dragon hordes.
It is into this trap-filled labyrinth that many have entered, and few have returned, seeking Loloch's supposed wealth while testing their mettle against all manner of tricks, traps and magical incantations.
The Passage of Pain is said to contain  6 massive steel blades, kept razor sharp through only magical means and controlled by some dark magic. While only moving on a linear plane, Loloch set them at irregular intervals, forcing the attempted to duck, jump and dive to safety. The many stains on the floors, walls and blades tell a horrific story of their use, and of the many failures these blades have caused. What starts and stops their movement none know, but it is rightly assumed that it is the ancient magic of Loloch, still cursing this most deadly of traps.





Outside walls are stone sprayed with heavy grey texture and dabbed with old brushes to give a rough stone look. This matches the same patern as all other stone pieces I use, thus making the Passage of Pain modular into any dungeon layout or adventure scene. 



The blades of the Passage of Pain are simple white lip gloss/lipstick applicators from Bath and body works stores. They come as a small white plastic applicator, flat and with a smooth round edge and handle. these immediately reminded me of swinging blades. A sure sign of a gamers imagination running wild. When covered with a single thin layer of grey primer, the iron paint stuck well, giving these an "old steel" look. When dabbed with irregular strokes of crimson red and washed with a light brown to give the look of old rusted blood, the blades came to life as well-used machines of death. 
Fixed into simple slots created with a hobby knife at irregular intervals in each side wall, the ends were then sealed with hot glue, and covered in a daubed gray and stone speckled paint to blend with the outer surface texture of the walls (see image #2).